There is a point when the game just adds graphics and not content. Current triple A games are going that way, the problem is I just play indie games so I really doubt an indie team has enough time to add that much detail to their game
When I was a kid, the first PC game I played was Civilization 1 and it came with 4 floppy discs, so less then 10 MB. Some years later it seemed crazy to me that most games come on a CD-ROM disk and require 650 MB of space. Now I am playing games that ask for 100 GB and it seems fine to me.
It wouldn't surprise me if 10 years from now 300GB would be the norm
Just find a weapon you like and then build your character around it. First time through these games, I usually just find the biggest bonker and put everything into STR.
I remember reading that this is because studios don't compress game assets any more. I'd gladly trade a few seconds load time for reasonable disk usage.
Honestly haven't been paying attention to the AAA scene, I always dread when a friend wants me to try a 60~100 GB game. So like wtf happened? When the hell did we break 200 GB and even 300 GB? No way in hell am I getting a game that big.
And it runs so well. I have a old PC, still has ddrm3, and it boots up slowly I like to open all the programs I commonly use before it boots up fully by double clicking the desktop icons and then it takes a couple minutes for all the programs to open. And I did this with balatro and it opened not 3 seconds after clicking. And it ran beautifully on my still booting up pc. I was surprised
I remember an article where someone asked the developer, Billy Basso, why the PS5 version of the game was over double the file size, and he said it's probably because the banner image that displays for the game was probably a bigger file than the game itself.
On the one hand I think it's kinda just the natural progression of things. The reason we haven't been feeling the need for huge storage is because hard drives underwent a huge boom that rapidly outpaced our memory needs. Like even 10 years ago, 1TB was pretty much the standard, and kinda still is. We also used to have optical disks that most of the game data would just live on.
On the other hand, there is no reason for a remake of a PS2 game to take up 70 gigs.
I'm talking more so about HDDs, which were still very prevalent back then. SDDs wouldn't hit similar size to price for a few more years.
I had a mid-range laptop back then that was at least 500+ gigs with a HDD. And when I got my desktop, which was a hand-me-down 2012 dell inspiron from my grandmother, it had a 2TB HDD.
These days SSDs are fast and cheap, so the 1TB standard not really changing a ton has more to do with the switch from HDDs to SSDs.
I could be misremembering a few things here, so feel free to correct me.
Here I am enjoying my little DRG at under 4gb lmao sure I have to move stuff around every time I want to go back to rdr2 or doom eternal or whatever, but DRG has earned its HD space forever IMHO.