Dragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'
I kind of hate the thing in games where it's like "you didn't look in the second bathroom so you didn't get the staff of mega fireballs. No, you can't go back to the house. It's still there but you can't go in.".
That and the common "no matter what the game says, do the quest objective last because that might move you past something important" thing.
Playing Mass Effect 2 and there's a lot of "go fight them and save the day!" And I'm like hold on I need to check every corner for upgrades real quick.
Cool, maybe rpgs aren't for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don't want an rpg maybe you just want a story game. That's fine, but DA was supposed to a BG spiritual successor once upon a time.
You now have a one-quest-long window to do these three steps in order otherwise you will never be able to complete this quest line due to missing out on the item that's only available if you use this specific thingamajig on the other thingamajig in the hidden room. There isn't any indication of that in the entire game, except that some quest will never ever finish and be stuck on the vague "find x things" stage forever. If you google how to finish the quest in thirty hours of game time, you're just SoL. Better luck next run.
What exactly is the "role" one is playing here? Diviner? Psychic reading the game dev's mind?