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FTC judge rules Intuit broke law, must stop advertising TurboTax as “free”
  • They should have been forced to do it the other way. “You advertise as free, so you have to provide this for free.”

  • We're the creators of Lemmy, Ask Us Anything. *Starts Monday, 7 Aug, 1500 CEST*
  • Could you please create a middle ground between the nuclear option (banning sites) and the whack a mole option of banning users. It would be effective to be able to ban communities (at least temporarily) during bot spam attacks while you wait for admins to police up their site. Could there also be a way for admins to notify other admins that their site is spamming garbage so that admins know that their board is the cause of a problem and what that problem is?

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  • “I think you’re just playing bad games..”

    Like Baldur’s Gate 3?

    “Where it’s predatory it sucks” - The literal definition of microtransactions.

    I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

    Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…

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  • And I’ll add the most important thing you forgot…

    You have around 50 years of game data to sift through… Not just what a limited set from Steam gives you.

    I’ll wait.

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  • There’s a problem with your starting point.

    We were talking about microtransactions. You jumped to free to play.

    Not all games that have microtransactions are fre to play.

    So you’ve lied again. Not as easy you thought.

    What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

    Try again junior.

    And try thinking this time.

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  • Okay, let’s think critically.

    “I’ve been able to play games for free because of microtransactions”

    Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

    You assume incorrectly, I support devs by buying games, not supporting microtransactions.

    “Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

    Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

    Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

    My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

    I look forward to you trying again.

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  • How did it happen before microtransactions?

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  • I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

    There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

    That business model ONLY works out for the business. It is NOT for the best interest of the customer.

    So while what you said is right, you are incorrect.

  • MAYBE now is a good time to try “high on life.”
    store.steampowered.com High On Life on Steam

    Humanity is being threatened by an alien cartel who wants to use them as drugs. It’s up to you to rescue and partner with charismatic, talking guns, take down Garmantuous and his gang, and save the world!

    High On Life on Steam

    cross-posted from: https://lemmy.ninja/post/238729

    > After hearing the creator of Rick and Morty was involved with this game I was GOING to recommend: > > High on Life is a cosmic adventure game that unfolds on an Earth attacked by the G3 cartel, extraterrestrial beings who exploit humans as drugs. The protagonist, a directionless high school graduate turned space bounty hunter, embarks on a mission to halt the invasion. Alongside the hero are his sentient and vocal weapons known as Gatlians, providing commentary and guidance throughout the journey. The game's interstellar journey spans across various cosmic locations, such as a jungle and a city built on an asteroid's surface, encountering both hostile and neutral characters. The player uses a unique arsenal to combat enemies, including a pistol, rifle, shotgun, knife, and a distinctive grenade launcher that shoots “baby grenades." Alongside battling adversaries, players solve simple puzzles and upgrade equipment in this captivating game. > > STOP > > While this sounds good, if you google “High on Life” you’re going to find LOTS of configuration recommendations on how to adjust the video… > > So it’s even playable. > > One guy had a 7950 CPU and a 4070 GPU and couldn’t get the game to 60 fps… > > The last patch for the game was in March. > > OTOH > > RECENT user reviews are VERY POSITIVE AND it is fully verified for the Steam Deck. > > So what am I saying? The bugs MAY be fixed based on available information. YMMV

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    Real Ninja?

    The results of research from someone that studied Ninjutsu, went to Japan, and read the scrolls/had them translated.

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    Ask a ninja

    I watched these 17 years ago when they first came out. Deep ninja philosophy for those wondering.

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    We shot past 150 so fast I missed all users being verified…

    That’s right, past 150 users (160 right now). All users are FULLY verified as of August 1. Enjoy using your new account!

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    Updated (from 1997) and rereleased for PC, PS5, Switch and XBox

    !

    Chasm: The Rift, also known as Chasm: The Shadow Zone, is a first-person shooter video game developed by Action Forms and published in 1997 by GT Interactive Software, WizardWorks, and Megamedia Corp. Intended to compete with Quake, the game was released after GT Interactive lost publishing rights to Activision. The player embodies an unnamed Marine tasked with thwarting the invasion of the "Timestrikers", mutant beings that threaten different time epochs. The gameplay journey spans various locations, from modern military bases to ancient Pharaonic tombs, typically characterized by dark, catacomb-like corridors. A standout feature of the game was the ability to dismember enemies.

    Originating from Ukraine, Chasm: The Rift is recognized as an innovative FPS title from its era and the first Eastern European "boomer shooter". It offers an exhilarating journey through the Corridors of Time and the thrill of ripping limbs from monstrous foes with the iconic BladeGun. The game also features an advanced weather system. With recent updates, players can now experience this late 90's classic on modern PCs, complete with full 4K support, enhanced sound design, and achievement systems. It's also been localized into twelve languages, making it accessible to a wider global audience.

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    Compare american vs japanese craftsmen-cars
  • Imagine thinking a straw man argument matters…

    They didn’t say anything about drinking and driving, why do you think it’s okay to assume it?

  • Efficiency Chiplets

    For over a decade, the expectation that computers would keep becoming faster under Moore's Law is being questioned as we near the physical limits of shrinking transistors. The consistent miniaturization of transistors has been pivotal in enhancing computer power, but as these transistors approach atomic sizes, their reliability as conductors of electrical current diminishes. However, this doesn't spell the end of technological advancement. While we continue the process of transistor miniaturization, the future of processor technology lies in innovation beyond transistors, with 3D fabrication presenting as a promising next step.

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    A Retchid Boomer Shooter
  • You started by asking the definition of boomer shooter, which I responded to. Then you added the fact Doom 3 came out in 2005. Since your context was, “what’s the definition of a boomer shooter.” I responded to that.

    Maybe next time frame your question better to get the information you’re looking for?

  • A Retchid Boomer Shooter
  • A game is called a boomer shooter based on several criteria. Usually they’re first person. Does that mean a third person shooter can’t be a “boomer shooter”? No.

    Quake III is just one game that boomer shooters are based on. Doom (1993) is a game that boomer shooters are based on too. Neither one is a boomer shooter itself. A Boomer Shooter is a modern creation meant to replicate past play style, video style, and audio style too… It’s more than just “pixelated/voxelated…”

  • NEW RELEASE: Bloodhound

    cross-posted from: https://lemmy.ninja/post/139367

    > In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience. > > The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth. > > [!](https://youtu.be/LLBRlNt2qtA) > > Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower. > > Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper? > > Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

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    NEW RELEASE: Bloodhound

    cross-posted from: https://lemmy.ninja/post/139367

    > In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience. > > The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth. > > [!](https://youtu.be/LLBRlNt2qtA) > > Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower. > > Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper? > > Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

    1
    NEW RELEASE: Bloodhound

    In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience.

    The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth.

    [!](https://youtu.be/LLBRlNt2qtA)

    Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower.

    Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper?

    Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

    0
    3nm Zen 5 by 2024?

    cross-posted from: https://lemmy.ninja/post/138875

    > AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5. > > However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan. > > FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design. > > Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight. > > AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

    5
    3nm Zen 5 by 2024?

    cross-posted from: https://lemmy.ninja/post/138875

    > AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5. > > However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan. > > FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design. > > Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight. > > AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

    10
    A Retchid Boomer Shooter

    cross-posted from: https://lemmy.ninja/post/139088

    > From Beneath Software has announced an exciting new project called Retchid, a fast-paced, atmospheric first-person shooter that seems set to satisfy fans of the third DOOM. The game, which has been closely followed since its announcement at Realm’s Deep 2020, is currently under development with the team working tirelessly to create an engaging and enjoyable gaming experience. > > The storyline of Retchid takes place on Titan, one of Saturn’s moons. The Terra Excavation Corporation (TEC), reminiscent of UAC from DOOM, has established a mining facility on Titan. The player's character is sent to resolve a communication issue, only to discover that the facility has been overrun with otherworldly creatures. > > [!](https://youtu.be/_bz0gOTOebE) > > The game's campaign will take players through over 20 levels split into three episodes. The environment recalls those of DOOM 3 and DOOM 2016’s facilities, as well as Half-Life’s Black Mesa. With its dark industrial and macabre themes, the TEC facility resonates with the atmosphere of the DOOM reboot. There might also be some similarities to Perilous Warp, although this is speculative. > > Retchid offers players more than 10 unique weapons, each with their distinct firing modes and upgrades. Players must deal with over 20 different types of enemies that can flank, take cover, and lunge at them. Furthermore, the game introduces a co-op mode, allowing you to experience the entire game with a friend. Alongside this, there will also be an arena-based deathmatch mode supporting up to four players, promising fast-paced gameplay. > > Impressively, Retchid seems to prioritize the essentials: robust weapons, an enjoyable dismemberment system, and high-quality audio work. It appears that the game is built around classic shooty action, eschewing complexities like puzzles or convoluted navigation. Anticipation is high for a demo to confirm these promising features. Retchid releases in 2024, with development updates available on From Beneath Software’s website, their Twitter (@FromBeneathSoft), and the official r/retchid subreddit. > > #Retchid #boomer_shooter

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    100 USERS!!!

    PurpleTentacle was user 100!

    It’s great to see the board growing like this. If you’re new, please introduce yourself.

    0
    3nm Zen 5 by 2024?

    AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5.

    However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan.

    FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design.

    Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight.

    AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

    0
    How to get started in tears of the kingdom
    gamerant.com What You Should Do First in Zelda: Tears of the Kingdom

    Entering Tears of the Kingdom's massive open world can feel overwhelming, but fortunately there are several places built to help new adventurers.

    What You Should Do First in Zelda: Tears of the Kingdom

    The Legend of Zelda: Tears of the Kingdom offers a vast open-world gaming experience that can feel quite overwhelming to new players. The game is brimming with activities, from major quests such as saving tribes from Ganondorf's influence, to minor tasks like assisting a Korok in reaching their friend. Although the game can be daunting initially, players soon find their rhythm, completing quests and exploring Shrines across the kingdom. Despite having been out for some time, new players continue to join. Thankfully, Tears of the Kingdom is more directive than its predecessor, Breath of the Wild, offering players a clear starting point and a range of tools to aid in their adventures.

    After the opening sequence, players start their journey in the Great Sky Island, a prologue area that is separate from the rest of Hyrule. This area serves as a training ground where players can practice their skills, explore and uncover valuable items like the Warm Doublet and Zonai installations. Once this area has been explored, players should head to Lookout Landing, a small fort located near the floating Hyrule Castle. This location serves as a base for players, providing guidance, updates, and amenities like a bed and cooking pot. The Paraglider, a crucial tool for gameplay, can also be acquired here.

    Central Hyrule is the next location recommended for players as it matches the beginner player's strength level. It is packed with Shrines and sidequests which offer valuable experience and rewards. Following this, a journey towards the northwest leads to Rito Village and the first dungeon. A vital point of interest early in the game is Sheikah scientist Robbie, located in Lookout Landing. Starting his quest chain unlocks significant game mechanics and leads to the final arm power, an essential quality-of-life upgrade for players. Completing these suggested quests and thoroughly exploring these initial areas equips players for the rest of their adventure in Tears of the Kingdom.

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    Easter egg in Enemy Territory: Quake Wars

    cross-posted from: https://lemmy.ninja/post/126969

    > Just now found an amazeballs Easter egg in quake enemy territory. I’m sure EVERYONE else knows, but in case you don’t… > > Read the “credits” on the right side. > > If you are interested in playing Quake Wars go here and download the client, the server, the 1.5 patch, and the serial key so that you have everything you need to play.

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  • “Active” is an adjective. You intentionally left out the active part (posts, comments). When you consider we’ve existed for less the month and have 45 posts in Boomer Shooter… That’s 1.5 posts per day, our first month in existence. That’s activity. That’s active. Your cynicism not withstanding Team Red has existed for almost two weeks.. It’s growing faster than any of the other communities on this board… Because “activity.” Really, if you understand activity and what it looks like and how it scales… We might believe you know what you’re talking about… Might.

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  • “Active” is a verb. You intentionally left out the verb part (posts, comments). When you consider we’ve existed for less the month and have 45 posts in Boomer Shooter… That’s 1.5 posts per day, out first month in existence. That’s activity. That’s active. Your cynicism not withstanding Team Red has existed for almost two weeks.. It’s growing faster than any of the other communities on this board… Because “activity.” Really, if you understand activity and what it looks like and how it scales… We might believe you know what you’re talking about… Might.

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  • This will help you find US based instances if that is what you are after.

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  • Pull up a list of Lemmy instances with 100% uptime. That’s not a big list. Look for a location in the U.S. you find an even smaller list. And if your monolingual and speak English bestest… well, then you’re in the realm of a vary small list indeed.

    lemmy.ninja is second on that list for size AND speed of growth. Plus, where else are you going to find communities that teach you how to use the Fediverse to your advantage? Drop by and subscribe to the boomer shooter community… We all know they did it right in lo-fi…

  • The next CPU and GPU architecture…
  • I’m providing a best guess on that. I may be wrong. Who knows maybe it’ll be “xtxt” or xt^2 pronounced “extasy.”

  • Overclocking?

    Now for the big question. You’ve got an AMD CPU/APU and GPU. You want to overclock… Now what? What videos do you watch? What websites do you go to? What tools do you use?

    0
    AMD done badly

    Thankfully this isn’t a current product. However, I will point out…

    Let’s just let Linus have the floor.

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    The next CPU and GPU architecture…

    cross-posted from: https://lemmy.ninja/post/119287

    > During a recent "Meet the Experts" webcast, AMD shared some key design aspects of its forthcoming Ryzen 8000 series processors for desktops, specifically targeting workstations and value servers. These AM5 socketed chips are set to blend the next-generation Zen 5 CPU architecture with an upgraded graphics architecture, labeled Navi 3.5. A roadmap for AM5, spanning from 2022, was shared during the webcast, highlighting the transition from the Ryzen 5000 series that combines Zen 3 and Vega graphics, to the current Ryzen 7000 series integrating Zen 4 CPU cores and Navi 3.0 graphics, and finally the AMD Ryzen 8000 series debuting in 2024, which will pack Zen 5 CPU cores and Navi 3.5 graphics. > > The Ryzen 8000 series chips provide those willing to hold out for another generation of upgrades or new PC builds with a concrete target to anticipate. The presentation slide also confirmed that the AM5 will continue into 2026, and at this pace, we could expect two more Ryzen desktop generations before the socket is replaced by a new one, possibly named AM6. > > Previous roadmaps for next-gen AMD Ryzen desktops hinted at the Ryzen 8000 series being codenamed 'Granite Ridge' (or 'Strix Point' for laptops), featuring up to 16 Zen 5 CPU cores across two CCDs. Also part of the SoC will be the Navi 3.5 GPU, speculated to be a die shrink of Navi 3 for enhanced clocks/efficiency but with largely the same features. An intriguing point from the slide suggests the current Ryzen 7000 series processors for AM5 use 'Navi 3.0' graphics, although chips released in 2023 utilize RNDA 2 (Navi 2.x) integrated GPUs. Whether a refresh is in the cards to align with the roadmap remains to be seen. > > RDNA 4, following the RDNA 3 GPU architecture that launched in 2023, represents the first preview of Radeon RX 8000-series gaming GPUs, codenamed 'Navi 4x'. While there aren't any specific details on the RX 8000 graphics cards, it's expected that the flagship RX 8900 XT will likely utilize a dual-node architecture using 3nm and 5nm processes. Rumors suggest that the Navi 4x family will exclusively employ the RDNA 4 architecture, and that the upcoming Navi 3x (RX 7000 series) may use a combination of RDNA 3 for high-end GPUs and a refreshed RDNA 2 for more budget-friendly options. > > AMD's new roadmap confirms the release of next-gen Ryzen 8000 CPUs featuring Zen 5 technology and an updated "Navi 3.5" graphics architecture next year. Speculations indicate that Navi 3.5 might enable integrated graphics with performance comparable to an Nvidia RTX 3070. Although AMD has previously mentioned Zen 5, this is the first official mention of Ryzen 8000 and the new Navi 3.5 graphics architecture. > > The official roadmap, however, doesn't delve into any details regarding Navi 3.5. But according to a recent Twitter post from serial leaker Kepler_L2, Navi 3.5 is essentially the RDNA 3 architecture with a few elements from RDNA 4. In particular, it's speculated to have revised shader ALUs with support for new FP32 instructions and enhancements to the geometry engine, but it won't incorporate new RDNA 4 scheduler and improved RT cores. The actual impact on performance from these updates remains uncertain.

    12
    The next CPU and GPU architecture…

    During a recent "Meet the Experts" webcast, AMD shared some key design aspects of its forthcoming Ryzen 8000 series processors for desktops, specifically targeting workstations and value servers. These AM5 socketed chips are set to blend the next-generation Zen 5 CPU architecture with an upgraded graphics architecture, labeled Navi 3.5. A roadmap for AM5, spanning from 2022, was shared during the webcast, highlighting the transition from the Ryzen 5000 series that combines Zen 3 and Vega graphics, to the current Ryzen 7000 series integrating Zen 4 CPU cores and Navi 3.0 graphics, and finally the AMD Ryzen 8000 series debuting in 2024, which will pack Zen 5 CPU cores and Navi 3.5 graphics.

    The Ryzen 8000 series chips provide those willing to hold out for another generation of upgrades or new PC builds with a concrete target to anticipate. The presentation slide also confirmed that the AM5 will continue into 2026, and at this pace, we could expect two more Ryzen desktop generations before the socket is replaced by a new one, possibly named AM6.

    Previous roadmaps for next-gen AMD Ryzen desktops hinted at the Ryzen 8000 series being codenamed 'Granite Ridge' (or 'Strix Point' for laptops), featuring up to 16 Zen 5 CPU cores across two CCDs. Also part of the SoC will be the Navi 3.5 GPU, speculated to be a die shrink of Navi 3 for enhanced clocks/efficiency but with largely the same features. An intriguing point from the slide suggests the current Ryzen 7000 series processors for AM5 use 'Navi 3.0' graphics, although chips released in 2023 utilize RNDA 2 (Navi 2.x) integrated GPUs. Whether a refresh is in the cards to align with the roadmap remains to be seen.

    RDNA 4, following the RDNA 3 GPU architecture that launched in 2023, represents the first preview of Radeon RX 8000-series gaming GPUs, codenamed 'Navi 4x'. While there aren't any specific details on the RX 8000 graphics cards, it's expected that the flagship RX 8900 XT will likely utilize a dual-node architecture using 3nm and 5nm processes. Rumors suggest that the Navi 4x family will exclusively employ the RDNA 4 architecture, and that the upcoming Navi 3x (RX 7000 series) may use a combination of RDNA 3 for high-end GPUs and a refreshed RDNA 2 for more budget-friendly options.

    AMD's new roadmap confirms the release of next-gen Ryzen 8000 CPUs featuring Zen 5 technology and an updated "Navi 3.5" graphics architecture next year. Speculations indicate that Navi 3.5 might enable integrated graphics with performance comparable to an Nvidia RTX 3070. Although AMD has previously mentioned Zen 5, this is the first official mention of Ryzen 8000 and the new Navi 3.5 graphics architecture.

    The official roadmap, however, doesn't delve into any details regarding Navi 3.5. But according to a recent Twitter post from serial leaker Kepler_L2, Navi 3.5 is essentially the RDNA 3 architecture with a few elements from RDNA 4. In particular, it's speculated to have revised shader ALUs with support for new FP32 instructions and enhancements to the geometry engine, but it won't incorporate new RDNA 4 scheduler and improved RT cores. The actual impact on performance from these updates remains uncertain.

    0
    Silly Saturday - Boober Shooter
  • Each one of the graphics in the article is linked to a demo of a boomer shooter with a female protagonist. I even mention a few in the article. I talk about female leads, and then apply them to boomer shooters. I didn’t think it would be that unusual…

  • The FORCE engine.
  • Nope, regret to inform you it was written by a human. Was this commented by an AI?

  • Silly Saturday - Boober Shooter
  • We whole heartedly support blasphemy!

  • MrEUser MrEUser @lemmy.ninja

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