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Project Announcement: RSS Temple
  • Damn, I hoped no one would notice that yet.

    Informally, I am saving the bare minimum - even IP addresses are transient in my logs, no tracking, and profile deletion is total and immediate, but I don't think that's "legalese" enough

  • Project Announcement: RSS Temple
  • Both issues have been noted, and I will investigate them ASAP

  • Project Announcement: RSS Temple
  • I don't suppose you would be able to share the OPML file with me?

  • Project Announcement: RSS Temple
  • As in, you'd like to run your own instance? Fair, I didn't expect that would be the first thing people would want to do, but I can make some better README docs for self-hosting

  • Project Announcement: RSS Temple
  • Aye, I'll stick with the defaults for now, at least until I have a bot problem (which is in some ways a good problem to have šŸ˜‹)

  • Project Announcement: RSS Temple
  • Noted, and I see what you're saying. The text needs higher contrast in the read state

  • Project Announcement: RSS Temple
  • Ugh, first impression matter immensely, and I dropped that ball, eh? :(

    For what it's worth, I've set the captcha library back to its default settings, so hopefully the defaults are less obnoxious. The library I'm using is pretty popular, so I was guessing that bots would have fully trained their way around it by now, and so I chose some slightly less obvious fonts to put up a tiny bit of a barrier, but ya know, the balance of "legible for humans" and "hard for bots" is very hard. And I am no expert on captcha design

  • Project Announcement: RSS Temple
    rsstemple.com RSS Temple

    The Zen of Syndication

    RSS Temple

    So, I'm tentative to announce this project, as the server it's running on is a bit of a potato which will probably fall over pretty quick if it gains any traction, but...

    ---

    Introducing RSS Temple!

    If you're interested in a free RSS reader which attempts to mimic some of the more useful features of the big players (Feedly and Google Reader, in particular), including full-text search, hotkey navigation, small footprint interface, and sharing to both Lemmy and Mastodon (among others), I would love if you gave RSS Temple a try.

    I've been working on this project for ~7 years now, and I alone cannot find any more bugs or usability issues, so I hope it's ready for the community to see. Any feedback is appreciated!

    ---

    The code is open at:

    https://github.com/murrple-1/rss_temple (server, Python)

    https://github.com/murrple-1/rss_temple_ui (landing page and web app, Angular and EleventyJS)

    https://github.com/murrple-1/ansible-collection-rss-temple (Ansible scripts to deploy one's own instance)

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    Featured
    We're now upgraded to 0.19.5
  • I appreciate how on-the-ball you are. Thanks, Shadow!

  • Tales of Xillia PS3 Thoughts

    TL;DR: probably among my favourites in the action-JRPG genre, just for how consistently good everything is. None of the systems in isolation are "the best I've ever seen", but for a 35+ hour game, it's nice when everything is smooth and enjoyable.

    For context, I have played a decent handful of JRPGs, with my favourites being probably Skies of Arcadia Legends, and Tales of Symphonia. In the Tales series, I've played Symphonia, Symphonia 2, Graces f, (never finished) Phantasia, and (never finished) Vesperia.

    Story

    The game begins by letting you choose which of 2 protagonists to follow. The game's story is broadly the same, regardless who you choose, but certain scenes are seen from different perspectives, and certain moments are missed if your chosen character is absent. I have opted not to replay with the other character at this time, but the game is good enough that I would if I had more time. I chose the female lead, Milla.

    The story itself is...fine. The setup is pretty good, with Milla being an literal avatar of the world's god, whose powers are stripped by an unknown dark force early on. The story then shifts to a fish-out-of-water story for Milla, and a quest to regain her powers and destroy the dark forces. She is joined by Jude (the other - male - protagonist), who initially has no quest, but does want to be helpful to those in trouble.

    This brings us to a major highlight of the game - the characters themselves. The story feels more like background dressing for the cast to play off one another in. The skits - a Tales staple - are here, and they are predominantly well-written and performed. And the cast is wholly likeable, and have decent arcs throughout - though there are a couple of head-scratching moments regarding character motivation. I was fond of basically every character by the end, even in the extended cast and bad-guys.

    One sticking point I should mention though is, because there are scenes absent from certain protagonist play-throughs, be prepared for a couple of deus ex machina moments, where ostensibly the other protagonist has been busy in the background, but you will not know exactly how or why certain story beats happen unless you replay the other story. It's made doubly-weird where, despite having the skit system for optional additional dialogue, the POV character is never made aware of what happened during certain background story moments. From what I have read online, it seems that the better way to play story-pacing-wise, is to do Jude's story first, then Milla.

    Specific examples, spoilers for some major story beats

    In particular, when Muzet is introduced in the Milla storyline, she joins the party in barely 3 sentences explaining who she is and why she's there, despite being a "very important character". There's also a scene near the end of the game where Milla is separated from the group for a time, then teleported directly into a battle with a previously unseen "very important person" in a "magically alternate dimension" and no one explains how or why the rest of the party got there - nor that they killed off a couple other "very important bad guys" in the interim. It's...weird narratively, though excusable thematically as Milla is a very "go-with-the-flow" character, so YMMV.

    Gameplay

    The combat is fun and really well balanced. The difficulty curve was almost perfect the entire game. I did a little bit of grinding every now and again, but honestly, every time I did, it made the next boss quite easy. I like the "partner system", which allows 2 characters in battle to buff each other, and I liked how your MP is refilled just by doing normal attacks, which meant I never really ran out of magic - this is particularly nice, as the healers are also more-or-less always healing and being useful. The party AI is also pretty good, especially if you spend a moment to fiddle with the strategy and auto-item settings.

    There is a very extensive level-up system, split across a skill-tree and buff-pool. I...can't speak much on it, as there is also an auto-level button, which auto-applies nodes on the skill tree, and I used that almost exclusively. However, it's there if you wanted some good character building options. The shop system is also pretty good, and made it perpetually feel like I was accomplishing things and getting stronger.

    There are a smattering of side-quests per town. Some were bog-standard "kill this thing, get this item", but there were also several that were self-contained stories and world-building. There isn't a quest marker, so some quests did require me to look up where to go, but I don't consider that a bad thing - more an "I'm impatient"-thing.

    ---

    Probably more that I forgot to cover, but this is getting long for a first "patient gamer" review, so I'll stop here. This game and Tales of Symphonia are now in contention for my favourite Tales game, so make of that what you will.

    0
    Silly DragonForce meme
  • SO FAR AWAY

  • We're now upgraded to 0.19.4
  • That's unfortunate, that's probably the death-knell for Memmy, as it is seemingly not longer maintained, so this error will likely not be fixed

  • We're now upgraded to 0.19.4
  • Orly? Did you have to merge in a couple patches manually, or did the devs do a rerelease with the regressions fixed?

    Regardless, thank you kindly for your continued great work!

  • What programming language ruby, python og javascript?
  • If ā€œbuild the server and client in the same languageā€ is a hard requirement, I believe your only choice is JavaScriptā€¦

    The tone of the post makes me think youā€™re newer to programming, so Iā€™ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what youā€™re doing

  • Weekly ā€œWhat are you playingā€ Thread || Week of June 2nd
  • I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I've really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.

  • When did you get hit by "the tetris effect" AKA playing a video game so much that you get the urge to do moves/actions from the video game in real life?
  • After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.

    Arguably, not a wrong assessment of life, but it feels really gamified when affected

  • Lemmy Development Update 2024-04-12
  • Not a Lemmy dev, and I invite them to correct me, but...

    As a heads up, over the last couple of days, the server and client repos have been tagging beta releases, so the next Lemmy release might be just around the corner too!

  • The infotainment system on my plane seat has been boot looping for the entire flight
  • Everytime I'm on a flight with infotainment, I wonder about the company responsible for writing the software. A small part of me wants to get a job at one of those companies, just to see what the process is like...

  • How do you Lemmings like your tea?
  • Earl Grey with honey and oat milk. Orange Pekoe/English Breakfast with sweetener and oat milk. Chai with milk. Or a straight herbal tea

  • How NOT TO CODE: Intel's Linux Thunderbolt Utils Code is the WORST I have EVER SEEN!
  • Putting aside the "should/shouldn't do" argument, I was also wondering if the code is even viable. I imagine that 'ls' and 'sudo' are probably pretty ubiquitous, but I bet there exist some Linux installs out there with a different shell than 'bash', and some might not have 'grep' too. That would lead to some pretty cryptic bugs for the end user, eh?

  • Lemmy.ca's Main Community @lemmy.ca roadrunner_ex @lemmy.ca
    Donations Check-in

    Hey Admins!

    Just because it's been a little while since the links were taken down/de-emphasized, I was just wondering if there's been any movement regarding donations or supporting the Lemmy.ca server and staff?

    4
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    Bathe in Blood - Bloodbath [OSDM]
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    programming @lemmy.ca roadrunner_ex @lemmy.ca
    So I started decompiling LEGO Island... [MattKC]
    0
    Metal @lemmy.ca roadrunner_ex @lemmy.ca
    Ouroboros - Absent From Entity [tech death]
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