Patrick Stewart is a true professional
Patrick Stewart is a true professional
Patrick Stewart is a true professional
I mean the tutorial can be seen as the most important part of the game cause if it socks nobody is gonna play the rest
Hence, they brought in Patrick Stewart.
It's also ostensibly the root of the main plot, hence his character should leave an impression.
And his character has been a thing in all previous games.
It did rox my socks!
This brought to mind the Mr. Plinkett TNG mistakes video. Many times the mark on the floor indicating where the actors should stand is visible in the HD remasters, and at one point he said something along the lines of "Patrick Stewart's a consummate professional, always hits his mark."
This is great! Thank you for sharing it
Now, play Starfield and try to wrap your head around the fact that both of these titles were made by the same company.
Starefield
I can't even put my finger on the difference. Like... They play the same. They feel the same, mechanically and performatively. And yet Starfield is boring; I have no desire to ever install it again. But I still play Skyrim and Fallout 4/New Vegas. They haven't exactly improved in what they offer, and I don't really go crazy with mods so it's not like rose tinted glasses due to being able to change the game.
The lack of environmental storytelling, the lack of emergent gameplay due to the empty worlds, the overall tone of the story where most of the world building is history and politics given to you in dry, long-winded speeches, the feeling that every single sci-fi reference is as vanilla as you can get like it was written by someone who has never actually read/watched anything in the genre they just have secondhand knowledge of it from hearing others talk about it... It all adds up to something very different from everything else they've ever done while still being in the same janky package.
It's actually kind of remarkable, in a not good way. How the hell does this supposedly project of passion have absolutely no feeling to it?
Each successive TES game has relied more on procedural content, levelled lists, and repeated content(radiant).
These serve to reduce workload for Bethesda, they can make a larger game with less resources/staff, but removes artists further from the specific details in the world.
The parts of the world you enjoy are the one made by the creative process, the ones you don't come to expect, and the ones with thoughtful narrative. That's where the challenge, fun, and the humor in games comes from.
Procedural content specifically lacks this. The artist's touch only able to affect the architecture of the algorithm. It's good for stitching elements between the parts touched by the artist to create seemless transitions. But when used as a replacement for hand placing detail, it removes the creative process, thereby killing the source of enjoyment.
Leveled lists are a big annoyance because they remove danger from the world. Skyrim did have some notable exceptions: giants, a couple odd caster npc's, the frost troll on the way to the greybeards, etc... But then you get issues like normal creatures being more dangerous than fucking dragons, which are supposedly uber powerful(?).
Radiant quests waste time for negligible reward. They're bad, uncreative practice imo.
It's been decades between them. I choose to believe none of the devs and designers (and the synergy they had) that made the games I love still work there.
A game containing the voice of Patrick Stewart AND a mod with contributions from the legendary Terry Pratchett.
Stole this from somewhere
I'm pretty sure that is from the Ricky Gervais show "Extras". Or maybe I'm confusing it with Ian McKellen in the same show.
It's from American Dad.
So many great guest spots on that show. Daniel Radcliffe was a personal favorite of mine.
Actually kind of the funniest thing to me about the VA talent for Oblivion is that they got Patrick Stewart and Sean Bean, but they have the least lines of dialogue to any other MQ character in the game.
I bet that's partially because they were expensive.
May have died in the tutorial, but he was probably one of the most memorable characters in the game. I don't even remember the name or dialog of any of the other characters in the beginning of the game while his performance stands out substantially.
"Let me see your face..."
WHO THE FUCK ARE YOU PEOPLE?!
opens secret path for get out of jail free card
Oh. Carry on. >_>
They went to the trouble and presumably significant expense to hire Patrick Stewart to play a character who doesn't live past the tutorial?
Yup. But by the gods, does it set the tone.
Let me see your face... You are the one from my dreams... Then the stars were right, and this is the day. Gods give me strength!
By Grabthar's Hammer, it surely does!
Makes sense to spend most money on the tutorial. All players see the tutorial. Fewer players see the side quest characters or final boss.
The cost to have him work longer than the tutorial would probably have been even more significant :)
Exactly - the guy who played Crewman #3 would have done the whole thing for a fraction, and would have made coffee runs.
I doubt he cost that much. He’s just a Mirfield lad.
If you think that's impressive, Jeremy Brett did that on his own!
Brett was approached in February 1982 by Granada Television to play Holmes. The idea was to make a totally authentic and faithful adaptation of the character's best cases. Eventually Brett accepted the role; he wanted to be the best Sherlock Holmes the world had ever seen.[37] He conducted extensive research on the great detective and Sir Arthur Conan Doyle himself, and was very attentive to discrepancies between the scripts he had been given and Conan Doyle's original stories.[38] One of Brett's dearest possessions on the set was his 77-page "Baker Street File" on everything from Holmes' mannerisms to his eating and drinking habits. Brett once explained that "some actors are becomers—they try to become their characters. When it works, the actor is like a sponge, squeezing himself dry to remove his own personality, then absorbing the character's like a liquid".[39] Brett was focused on bringing more passion to the role of Holmes. He introduced Holmes's rather eccentric hand gestures and short violent laughter. He would hurl himself on the ground just to look for a footprint, "he would leap over the furniture or jump onto the parapet of a bridge with no regard for his personal safety."[40]
Yes, Jeremy Brett was the best Holmes ever, his personal issues and depression augmented the role and he sunk so deeply into it that he sometimes referred to Sherlock the character as a real person.
Other portrayals shows healthy detectives full of vitality and charm but Jeremy Brett understood the brilliant but self abusive sometimes obsessive character with many layers to his complicted personality.
Yeah, I the flaws define the character, more even than the relationship with Watson in my eyes. I quite enjoyed Johnny Lee miller in "elementary" the same way for actually being shown struggling.
Superhero Downey Jr type holmes' are fine in their own way but sort of misses the point.
Not saying that it's better necessarily, but for fans of that adaptation, taking a look at the soviet rendition might be well worth your while
The things that happen when you don't have the Skyrim and Fallout money yet.
Wake up, Nerevar!
I don't get it. Is 90 pages supposed to be a lot of text for a professional actor?
90 pages of backstory? Entirely aside from the actual script containing the dialogue he has to read?
I don't know whether that's a lot—not having conversed with any professional actors—but I strongly suspect the answer is yes.