fuck you, i'm not installing proprietary software
im going to play mine test
10 0 Reply4 0 Reply0 0 Reply
Our craft
15 0 Replysorry, but it was mine craft all along
extract from link
Colonialist Myths
- Game mechanics dictate what is true in the game world, and imply things about the real world.
- Several Minecraft mechanics support colonialist myths which help justify past and present colonial domination.³
Accumulating Blocks
- Ore is finite, but can always find more by moving on.
- No large-scale consequences of extraction.
- Reinforces myth that ‘natural resources’ are plentiful and extracting them is harmless.
- Mass extraction is made easy due to enormous inventory.
Terrain and Exploration
- Most generated terrain is uninhabited.
- Reinforces myth of the ‘wild/empty frontier.’
- Villagers don’t use land outside of their small villages.
- Maps position player as discoverer.
- Reinforces myth of Western ‘discovery’ of Indigenous territories as creation of new knowledge.
Monsters and Illagers
- Intelligent, but unconditionally attack player on sight.
- Implies some creatures are inherently/irredeemably evil.
- Reinforces myth that morality/behavior is biologically determined, and justifies aggression as self-defense.
Villagers
- No combat, building, or crafting ability (despite living in constructed dwellings).
- Not shown as builders of advanced ruins like shipwrecks.
- Reinforces myth that Natives had no technology.
- Depend on player for defense against monsters.
- Ironically, monsters are only attracted by player.
- Sets up player as “savior,” villagers as beneficiaries.
- Reinforces myth that Natives were helpless and therefore benefited from colonialism.
Advancements
- Tutorial & achievement system rewards certain actions.
- Incentivizes colonialist activities (even killing villagers).
- Provides an overarching narrative of progress.
9 0 ReplyEven if they just added a "pollution" mechanic to ore extraction, the game would change so much. It could go a very ecological way, or some frostpunk dystopia
4 0 ReplyThe game literally incentivizes kidnapping, imprisonment, forced breeding, and forced zombification of the villagers. Kidnapping villagers and bringing them to your home makes them more accessible for trading, imprisonment keeps them from dying to zombies, breeding them lets you make few kidnapping trips which are arduous, and zombification and curing gets you reduced prices.
5 0 ReplyOh wow, good post seriously
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minecrap
9 0 Replybreaking brown bricks
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