I used to work with a guy who had thrown away upwards of $10,000 at this game. The last time it came up, he told me he had spent over $8,000, and that was several years ago and he didn't seem to be showing any signs of slowing down. When I asked him what he got for that money, he showed me the one ship he has. He had one ship. The rest were still in development and wouldn't even be released for years.
He spent more than some cars cost, for a handful of digital space ships, 90% of which aren't even finished. I have no idea how to reason with people who do this sort of thing.
Bloody hell, I spent a little over two dollars buying Elite: Dangerous (a similar space game) when it was on sale about five years ago and haven't spent any more money on it since. I can't even comprehend spending 10,000 dollars on an incomplete game.
Marketing and sales strategies are excellent for this game. It unifies in game purchases focused on whales like with mobile games and selling early access to an alpha. There’s also an aspect of collectibles and exclusivity like with NFTs. It‘s also cult like in many aspects. An utopian perfectionist vision evangelized by a prophet.
Jesus christ. People need to realize that this is a scam. No video game is worth thousands of your dollars, especially a decade old game still in alpha.
It isn't a scam, just incredibly mismanaged. Chris Robert's has a very hard time saying "this is good enough" and that makes the company bleed money as they repeatedly remake things. People then don't tell Chris no. They weren't making a good space Sim, they were making the best darn space Sim evah! Their wages aren't great and now they are trying to push illegal levels of crunch time till they got caught.
They've completely redone the flight model several times to various levels of success. Time frames get so damm long that they have to go back and remake huge chunks of the game in order to keep things up to snuff graphically.
I get the feeling that they never felt the need to stress out about timelines as the funding kept rolling in, in fact the funding accelerated over time! The game has 183 different ships all designed down to the tiniest detail in the game right now. That's a fuck ton of work hours, but ship sales gets the funding rolling so they have to keep cranking out new ships.
I do really like playing the game, but it is really a shitshow for management. There was one point where they had to throw away a massive amount of work because one studio was making things that didn't fit the metrics for scale and animation of the rest of the game.
Edit: and ships are a dumb thing to buy anyway! You can earn them in game anyway for really not all that much work. It's the most cost inefficient grind skip I've ever seen in a game.
this is just a long winded way of saying it's a scam. if you ask for money promising something and you have no plan of delivering, it's a scam.
they have to keep developing and redeveloping because they have a bunch of idiots with more money than sense pumping money to them. if they actually finish the game and release it chances are revenue will come crashing down. selling a promise is much better than selling a finished product because people like to wishcast and throw money at their own hopes and imagination. anything missing they fill in the blanks. surely the game will deliver eventually.
The episodic rollout of SQ42 is presumed to be a way to inject new cash into the studio alongside reported plans to release higher priced ships and the rumored third game.
What?... Higher priced ships? You've got to be joking...
One of my favorite ships in the game, the Drake Corsair, is already $250. It's a great all-rounder, but it's not even a large ship comparitively! And they're going to start charging more for the newer ships?!
They just released a new ship as well, the RSI Zeus MKII, which is yet another $175. And that doesn't even mention some of the larger ships like the Anvil Carrack, sitting at an insane $600, and the Origin 890 Jump at $950...
And if that's not bad enough, they've had concept ships for years available for purchase in the $1,500-$2,000 range. How can these ships get more expensive?
I got the game and some small ship bundle a year or two ago for like $20. It was a pretty fun game for the cost, but I honestly wouldn't pay more than $30 for it. It's buggy, runs like hot garbage even on my 3080 ti, and it's very much a mile wide inch deep content wise from what I remember
Sometimes I wish No Man's Sky and Elite Dangerous would combine their talents into one game just to get Star Citizen to shut up permanently.
Each one could use features from the other. Add in a dynamic user controlled economy, and suddenly everything SC has been promising after wasting hundreds millions of dollars would be right there.
As much crap Frontier gets, they made a killer custom game engine which perfectly makes it hugely immersive from day one, which shouldn't be surprising considering the original Elite was the first proper wireframe 3D graphics game.
Hello Games got a proper roasting for releasing a shell game, but they actually bounced back. Their planet generation and surface gameplay is unmatched, and their updates outshine Frontier's.
ED started out as a crowdfund too, and No Man's Sky as essentially a startup. Both of these game's received their fair share of criticism, but ultimately they produced a solid 4/5 game. Meanwhile Scam Citizen has been bankrolling for 12 years now, yet they hardly seem to receive the same level of criticism as ED ans NMS got for comparatively much much smaller issues.
It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024
but that's not how it works is it, you can't just super Sayan fusion two games now can you?
PS: about the criticism, this is literally the annual "SC bad" post from these publications, generally complete with random ass unnamed sources and others (when the guy lying to you based off conformable fake shit like a "work ID" as proof of employment is the better source, eg. Derek Smart)
drying funds? how? they must have spent more money than the united states government did fucking up Iraq for fun. a competent company with their funding could have probably started actually colonizing space by now. Jesus.