just my luck...
just my luck...
![](https://lemmy.ml/pictrs/image/43ca4d03-099a-443e-92af-4e2107405839.jpeg?format=webp&thumbnail=128)
![](https://lemmy.ml/pictrs/image/43ca4d03-099a-443e-92af-4e2107405839.jpeg?format=webp)
It was THIS close to becoming a demo
just my luck...
It was THIS close to becoming a demo
I don't know how well they work, but people are working on tools for navigating to Godot.
When I opened GitHub this morning, Godot was the #1 trending repository. So yeah.
Everyone with half a brain could have seen something like this happen from a mile away but yet here we are. If you lock yourself in with a proprietary vendor, they can screw you over later. See also Reddit. And if I were to venture a guess the same will happen with Discord.
Until you make 200k you don't get charged. So you're likely fine to release it and if it's successful port it to a different engine before you hit that.
Problem is that if you intent to monetize it then you might "accidentally" make a good game that is installed a lot and maybe you charged 5$ upfront via steam. Now you come by the 200k$ threshold and have to pay steam 30% and assuming worst case you have 500k installs.
Meaning you owe now unity 100k$.
So 200k - 60(steam)-100k is 40k$
You have now 40$ left to produce your game.
Even worse. If you have now stopped selling the game due to reasons. People reinstalling it will cost you 20 Cent
$200k divided by $5 is 40,000 sales. You aren't likely to have 500k installs from 40,000 sales....
no idea how much time and work it might take, the hype could die down in-between if it's a long time
So just release it as a demo then? Pay per install doesn't apply to literally everything built in Unity.
Doesn't it tho? I thought everything that looks like a download gets billed like a download...
I've been living under a rock. What's going on with unity?
They want to charge the developer a fee for each install of any game made with their engine
Sounds like an class action lawsuit
silksong?
Make like 10 "versions" that people can choose from. So it's harder to get to the individual download threshold.
Should’ve used godot