Considering FNA and Godot, $100K is gonna do wonders to both projects, specially with the additional $1K
They might even better afford to have developers working full-time at the engines, or deal with stuff like infrastructure, licensing, hosting and other costs
It's crazy how successful they've been off just making and selling a good indie game. They're still doing free updates AND they can afford a $200k donation?
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they've been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can't forget about their amazing mod support.
The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but theyâve been at it for over a decade!) and they continue to churn out updates
dont worry, im sure update 1.4.5 will be the final final final final final finalfinal update, and then they will move on.
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It's time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
Out of curiosity can you define "no boring intrusive story"? Because personally I'm big on storylines, so if they nail that part then that takes the game to a whole other level
The team at Re-Logic has been watching the recent events surrounding Unity with both interest and sadness. The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly. While we do not personally use Unity outside of a few elements on our console/mobile platforms), we feel like we cannot sit idly by as these predatory moves are made against studios everywhere.
We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out. The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part. That this move was wholly unnecessary pushes things into the tragedy category - a cautionary tale the industry will not soon forget.
We do not feel that a simple public statement is sufficient. Even if Unity were to recant their policies and statements, the destruction of trust is not so easily repaired. We strongly feel that it is now equally important to get behind some of the other up-and-coming open source game engines. Lighting some candles in an otherwise dark moment. To that end, we are donating $100,000 to each of the open source engines listed below.
Additionally, we are sponsoring each of these projects with $1,000/month each moving forward. All we ask in return is that they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.
Godot Logo
FNA Logo
Re-Logic has always been supportive of game developers and indie studios that do things the right way. We feel that our actions in this moment are the best way to carry that mission forward - by accelerating and strengthening competing open source game engines, we hope to empower and assist studios that are struggling with how best to proceed given these recent events.
This reminds me of a time when the blender fund was opened and at some point a bunch of companies jumped to donate money (steam, epic, google, AMD...) this was way back when 2.8 was getting in shape. Years later we saw the fruits of that labor with the 3.x series bringing nice improvements and refactors that were done over the course of many months and years
We probably won't see a huge push in godot's quality in what's left of this year, but maybe in 2024 and later
And another 100k and 1k monthly to the FNA engine. I wasn't aware of that engine until today, but it looks like I have a couple of games that run on it.
Well, I like playing video games and this will affect the video games I like playing.
I'm not a game developer, but if Unity got everyone to roll over with that TOS change I'm sure that devs would use this as a new justification to increase costs for games or higher subscription fees for services like Gamepass.
It's important to be invested and informed in the things that matter to you.
Yeah, but through like two to three layers of abstraction. I like beer, but I don't give a shit about the contractual details of malt distribution. Games are still gonna be made, this is just something for people to project their impotent rage at.
I read today that about half the games are made with unity, imagine if most of those pulled the games you purchased so it canât be installed again. That is a huge hit to gaming.
7 Days to Die, Escape from Tarkov, Wasteland 2, Pathfinder: Kingmaker, Cities: Skylines, Dungeons 3, Cult of the Lamb, Endless Space 1 and 2, Outerwilds,
Well they obviously won't. It's always the same with these things, they either come to terms, or the producers will pay up, or the reports are overblown or whatever. Just like reddit didn't lose half its userbase after the API switch, or Youtube doesn't crumble because everyone throws a fit when they add another commercial slot and swears to move to "pipetube" or whatever (lol). But thank god we're all really really invested in something that is essentially corporate politics.
Yeah? Even ignoring how the results of this will determine how companies try this is the future (because they WILL), this shit is like classical Greek drama, watching someone fall because of their hubris.