Don't bite off more than you can chew with the sequel, or you're just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.
Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.
Just do like Baldur's Gate and release a portion as early access, then release the full game on all platforms when it's ready. Ideally skip early access and just release when it's actually ready, but the early access option is acceptable.
I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.
It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.
Really feels like they could spend years just adding to the world they’ve built.
Gamers proved to them that it didn’t matter if the game sucked on launch. Why keep building free updates when you can dump money into a new game? Which will most certainly be broken at launch again. Preorders need to stop being a thing and then we won’t have this type of mess anymore.
That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/