Activision says its latest Call of Duty entry is bigger than previous Modern Warfare shooters due to the sheer amount of content in MW3.
Ah, yes. The "let's bloat our game size to bully other games off your SSD so you'll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you'll play it indefinitely and give us extra money in micro transactions" strategy.
Textures that you don't have access to because they are all locked behind micro transactions, but one whale is going to buy them all so your machine has to be able to render them all.
I would agree that most studios dont optimize well, however i still remember how small elden rings download was compared to how sprawling the game world ended up being. It was mind numbing every time the map would double in size with each new area, then to find there was even an underside to the map.... it just was perfect.
Make them optional lmao. I dont have a 4k screen, havent ever had one, and wont buy one for a very long time. Why am i storing these assets i will never use?
Jpegxl. Also most of the filesize is gonna be the direct draw surface files .DDS, which are GPU decompressable meaning they're about 25 times bigger than something properly compressed like .jxl, and that's just with lossless compression. I tried writing a script for a few games to compress them using this and it made them massively smaller but also takes a while to decompress so there's an intermediate that needs to be found (which I'm looking into).
Ah, yes. The "let's bloat our game size to bully other games off your SSD so you'll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you'll play it indefinitely and give us extra money in micro transactions" strategy.
I don't think that's really the strategy at play. It seems more like they are under the impression that it's not their problem and gamers will do what they can to play.
Activision then clarifies that “as part of our ongoing optimization efforts, your final installation size will be actually smaller than the combined previous Call of Duty experiences” and goes on to say we can manage all of the files “in the ‘manage files’ section of the CoD HQ launcher menu.” This means that any unused content that you find you’re not actively playing through is available to selectively uninstall.
I would say they just don't care but the above line is a welcome addition.
The idea behind it is that they no longer compress anything because there’s a minor performance benefit. Add in 2k and 4k resolution textures for everything and you’ve got a massive game.
But I also wouldn’t be surprised if they want it to take up so much space that uninstalling and reinstalling it would be too much work, so you just play their game
Not really though. The HW accelerated compression algorithms are quite fast and use dedicated hardware that's not doing anything if you aren't using it for that, and it actually increases the effective I/O speeds significantly - this was a huge part of the "road to PS5" presentation by Cerney a few years back.
The problem is that it means optimizing for each target platform. Which is more expensive than not optimizing for any platform. So guess which one Activision does?
I would be curious if a large game would push people towards installing or uninstalling more. Personally I keep the 10GB indie titles on my Steam Deck and uninstall anything over 100GB.
Unless you are pirating the game and need to redownload it I wouldn't give uninstalling it a second thought.
Yeah, it's not a conspiracy to make people play the game, it's that efficient code costs more, and the bloat doesn't effect their sales enough to pay coders to make it efficient
Are they just leaving their textures uncompressed for the performance advantage that would offer? It's pretty much common practice now to just compress them and have the game engine decompress them on the fly, but that does have a significant performance cost.
I could see it making a difference if they are going for "twitch" shooter. But I don't know enough about shooters to know if that is the gameplay style cod is going for, or if that is even a term for shooters people use anymore.
“Modern Warfare 3 is almost here,” Activision begins its post detailing the release and file sizes. “In preparation, we would like to provide an update on file sizes which are larger than last year.” The publisher explains that the larger sizes are “due to the increased amount of content available” on launch day, such as the highly anticipated open-world Zombies and items from previous games like Modern Warfare 2 and Warzone’s maps.
I hadn’t played CoD since Advanced warfare and I only probably put 5 hours into that game (skipped PS4 got it on PC)
I got myself PS5 for Christmas last year and literally could only fit 5 game on my hard drive. And that was with only installing the multiplayer for CoD MW2 on it. Do game developers just expect me to buy a M2 drive that costs the same amount as the console just to be able to store my collection on my console?
To be honest there is to many distractions with modern CoD. I actually still like the core gameplay but I don’t give a damn about battle pass, weapon xp, or loot drops. But being bombarded with that crap is really underwhelming. I really wish we could just go back to the days of just picking the game mode, and playing the game.
Are the ones that work for consoles that much more expensive than the ones for pc? For pc you can get 1TB the highest quality brands of m.2 for less than 100 dollars now. And 2TB of the okayest quality brands for a little over 100 dollars.
It's pretty fuckin wild to only be able to install five games on an entire terabyte
Storage and download speeds (for a lot of people) have not kept up with the increase in game install sizes. If the average storage space has doubled but the average install size has quadrupled in the same time, you're worse off in terms of what you can install