Bit idea: be considerate, helpful, kind, and patient to the people you're playing a game with, or even playing against, and if you get any pushback for that, say "it's just a game."
I only play pvp games if it's a party of friends these days, so that if things go south we can all start doing meme builds and whatnot with nobody raging about it
It's typically said after someone was an asshole in the game and then tries to justify whatever they did to be an asshole. That's often the primary use of it, and even when it's not, it's often used to invalidate other people's discomfort or unhappiness while playing.
Like what just just did here, right now, invalidating other people's experiences with how they saw that cliche used.
My solution is just insta mute everyone and simply refuse to interact. And after a full game of no interacting put gg in the chat regardless of how the match went.
I write gg for every match. Regardless of outcome. Also good to point out good behavior / plays to keep everyone's spirits up. In games with all chat, I also commend the other team's players for good plays (with a dash of healthy banter).
Fair call. I usually go with ggs or ggwp for sincere and plain gg for just acknowledgement. I wouldn't personally read someone saying gg as definitely salt, and I'd probably just gg back or ignore it?
Thats why If I play multiplayer games I pick coop games these days. Just lends itself to have a better time by design. (To be fair I mostly play with a fixed group of nice people so its chill anyways)
It would be really cool if there existed a vanilla PvP Minecraft server where the landscape isn't littered with swastikas and the chat isn't overflowing with queerphobic and racial slurs. Alas, I suppose the advanced technology required to invent such a thing is still far beyond modern science.
One of the baffling things I saw on reddit was the claim that "if I were playing against my kid or inexperienced player, I wouldn't play down" as though they were proud to punch down in what would be an extremely boring match. Like, some of them claimed that it would help the new player improve, as though getting torn apart constantly is good for learning (psych research says no). Or like, maybe some sort of weird honour thing?
Weird claims from what I imagine are very popular people who get all their social needs met.
One of the baffling things I saw on reddit was the claim that "if I were playing against my kid or inexperienced player, I wouldn't play down" as though they were proud to punch down in what would be an extremely boring match.
Big "my old man kicked my ass and I turned out fine" Reddit ideology there.
This is a consistent argument made in PvP for WoW. The best gear for it comes from playing it and winning, but once you have it you destroy everything. "just suck it up and keep fighting. You'll eventually start winning because you want to beat them!"
I've almost entirely given up on PvP in games nowadays (other than invader duels in Dark Souls games and the occasional counterstrike match), but from my experience Co-op stuff with randos is just an unrelenting mass of toxicity now as well.
MMOs are the worst of it but, like, I've had some vile language leveled at me for not taking matchmade L4D games seriously.
I was on the monster hunter subreddit yesterday and someone made a post saying a mechanic added by the dlc wasn't as necessary to use as people said it was (correct BTW it's a nice dps boost but I wouldn't say it's a hard requirement). The entire thread was just shitting on the poster and anyone else who said yeah you won't kill monsters in 5-10 minutes but you can still clear in like 15 and the same is true about not having super optimal hunting gear etc. I've always avoided online play as I play them casually and don't really want the pressure of having to do well for the sake of randos and wow did that thread confirm my worst nightmares. It honestly sucks cuz I avoid pretty much all coop in online games for that reason even though they're my favorite kind of games.
Killing people with kindness is absolutely a thing and it's great for two reasons.
Wither you catch people off guard and have a genuinely pleasant interaction
Or the person never wanted to have a pleasant interaction, in which case there is literally nothing that makes them more angry than you refusing to engage.
Being raised by a narcissist it's hilarious to watch them get furious at the fact that you aren't giving them anything to get mad at and realizing they can't articulate that frustration.
I've experienced this in foxhole and I suspect it's mostly because it's a game that's designed to make you loose if you literally do not cooperate with other players, whether spontaneously or coordinated. Like sure, you can get all the shit you need to make your own artillery piece and shells, try and construct your own defensive line, then try and shell the enemy at some position or another all by yourself. But the moment enough people on the other side give enough of a shit, they're gonna roflstomp you, shell barrage the shit out of your position, and break your defenses like driving a tank through wet paper.
I even got my own story about Fort Alaska that I made many wars ago and I couldn't have held it alone lmao.
Yeah, I've been on that scene on and off since it first launched years back. Honestly it's like a paradox game in terms of how much time you gotta sink into it to get okay at it.
I mean any dork can learn the most basics like grabbing a rifle and a few clips and heading to the front. But darn near everything else after that can come off as opaque