This is the reason I don't like materialization/dematerialization transporters. Not only do they have the risk of coordinate failure like in the meme, but also:
The person on the other side isn't guaranteed to be the same person when rematerialized. There's the ontological argument that when you're dematerialized, you die as your physical form is eliminated and that the person appearing on the other side is merely a clone of you, but not you.
Alien interference or environmental contamination can mess up the person on rematerialization. Even small changes can alter the delicate brain chemistry we meatbags have.
Being stuck in the ship's memory buffer while it verifies an open teleporter slot can't be very fun or comfortable.
This is why I only support non-dematerializing wormhole based travel where spacetime itself opens for you to enter. Less chance of mistakes.
How about all those many scenes where someone grabs a transported person to make a quick last minute getaway.
So the computer was programmed and targeted for just one person but at the start of the transport sequence all of a sudden two people are now part of the transport.
The person on the other side isn't guaranteed to be the same person when rematerialized. There's the ontological argument that when you're dematerialized, you die as your physical form is eliminated and that the person appearing on the other side is merely a clone of you, but not you.
The person on the other side isn’t guaranteed to be the same person when rematerialized. There’s the ontological argument that when you’re dematerialized, you die as your physical form is eliminated and that the person appearing on the other side is merely a clone of you, but not you.
The first ever Star Trek tie-in novel, Spock Must Die, dealt with the implications of the first issue you brought up when Spock is accidentally duplicated by the transporter.
Except the Stargate also dematerializes you. Also there's no way of guaranteeing that the gate on the other end is open and there's apparently no safety protocols to ensure that it is so you could open the gate and then step through and just die.
Oh you know it could be underwater.
Or in space.
Or around a black hole in which case you die even if you don't enter.
Really they're actually quite dangerous technology and definitely not safe.
I have one of those mugs. Not in that color. It is a HotJo travel mug. It's the best mug I've ever owned. I'm on my second because I accidentally dropped the first I had for about 10 years. Sadly, they don't make them in black anymore and the ones I've seen on eBay that don't have a shitty logo on them have really expensive shipping, so I've made do with a white one. I didn't even realize they used them on DS9 until I was doing a rewatch one day.
I should start paying attention to the props used on Star Trek when the shows are new so that I can buy something I like when they're still sold new, instead of searching around for them after-the-fact.
(I bought a pair of Nike sneakers off Ebay for cosplay a few months ago. Luckily they weren't expensive, but they were used and I had to settle for ones a half-size larger than what actually fits me.)
It's definitely interesting what the props and model people found from everyday objects.
In the very first show of our first season (recounts Roddenberry) (“The Man Trap” by George C. Johnson) we needed some salt shakers because we had a creature that craved salt, we had a story point which required the creature (disguised in human form) to give himself away when someone passed with a salt shaker on a tray. This posed a problem. What will a salt shaker look like three hundred years from now? Our property manager, Irving Feinberg, went out and bought a selection of very exotic looking salt shakers. It was not until he brought them in and showed them to me that I realized they were so beautifully shaped and futuristic that the audience would never recognize them as salt shakers. I would either have to use 20th century salt shakers or else I would have to have a character say, “See, this is a salt shaker.” So I told Irving to go down to the studio commissary and bring me several of their salt shakers, and as he turned to go, I said, “However, those eight devices you have there will become Dr. McCoy’s operating instruments.”
For two years now the majority of McCoy’s instruments in Sick Bay have been a selection of exotic salt shakers, and we know they work, because we’ve seen them work. Not only has he saved many a life with them but it’s helped keep hand prop budget costs low.
For example, when the Enterprise is in Dry-dock a small utility vessel passes by. It is actually a broken toy robot foot embellished with throw-away razor handles glued to it. We didn't have much time and used whatever was available to do the job. The makers of everyday objects do a great job of precise industrial design and manufacturing. If you can look at things independent of their actual size you will discover that the world is filled with space ship parts.
They’ve also just released a ‘Cadet’ low cut version which may be great cosplay even if they don’t show up eventually onscreen. Preorders closed in September, but one expects them to be on sale once they’ve been released to stores.