We've been having to have one of us join, Sometimes It takes up to an hour and a half for that one person to get in, And then we're all able to join off that one person. But man it's kind of sucked. I have like a very small window to play video games after I get the kiddo down for bed. And like four nights in a row it got to the point where I wouldn't have had time to even do a 12 minute mission from having to wait for it to connect.
It really sucks that Helldivers 2 is having an issue over too many connections. I know the devs are saying this is complicated, and it is, but they're not the only company that is serving a huge amount of users. This game has several questionable design decisions and this is just one of them. I hope it can be fixed because I was really looking forward to playing
Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn't made it big, that money would've been wasted. Which games are going to go viral is just insanely hard to predict.
I wonder how smart the system is. People who are selfish enough to squat will get around the limitations any way possible, whether that's a rubber band on a joystick or a macro.
Unless the AFK timer can account for those situations, then you're potentially just hurting the dude who waited all day like everyone else, but had to get up and take a fat shit, or may have sat in the ship too long, not realizing theyd made it in since they were playing something else on the side.
Glad to hear! I'm all for an AFK kicker, but an unintelligent AFK kicker practically may as well not exist for its intended purpose and may catch grey area as collateral
Glad to see them making changes. This game is fun as hell, but running into issues getting in sucks bad. Especially when you're in a squad and someone's game drops and they can't join again for another hour.