That would be detriment to everything that is Resident Evil. RE as a horror experience needs to be very curated, which is generally not possible with an open world game.
It'd almost work if overwhelming hordes of zombies forced you along certain paths... and moved. Like if you want to go from point A to point B, right now, all sane routes are certain death. So you have to equip for one of a few hard-ass paths, all backroads and hidden tunnels, and you better hurry in case the hordes shift and swamp those too. Better check the plague forecast.
So halfway to a randomizer. You want to go between any two settlements? It's a completely different combination of hallways, today. Even if you've been down each segment a thousand times before, each one could become a nightmare, given the gun you had to pick anticipating the next segment, or whatever's chasing you after rushing through the last segment. Re-routing due to unforeseen obstacles becomes a life-or-death skill.
If it’s got terrific level design like Elden Ring, that would be great. If it’s just random geography and templated buildings dropped every which way, I think I’d pass.
With a million collectibles to pad the play time. There will be crafting to increase the collectibles. Can already predict everything it will have when they say open world =(
I always wonder if this kind of comment is serious. I played Elden ring for like 30 hours and stopped playing after being annoyed the last 10 hours at the complete lack of anything in that game. The world is ugly,boring and full of nothing, the story... After 30 hours I have no idea what that game was about.
Anyways I hated Elden ring, one of the worst games I've ever played. I'm not really a casual gamer, I've played pretty much most games on ps4 but had never tried a souls game, didn't even know it was the same series I just grabbed it cause it was GOTY.
Maybe his a niche game but as a gamer who plays every type of game, I thought it was awful.