Some industries are known for being predatory though, so it's hard for workers to change anything when an industry can prey on an endless pool of applicants lining up to pursue their passion.
And consumers are not reliable beyond bad press. Strong unions are the best hope, but that is much easier said than done.
These companies aren't in the business of making and selling games they're in the business of increasing company valuation on the stock market. You can't convince them not to do mass firing, it's one of the fastest and easiest ways to cut costs and rapidly increase valuation. You'd need the law to protect the employees.
I think it's going to happen, but only because the idiots in charge don't know how to make games anymore. I think they're going to squeeze so hard for short term profits that the companies will delay games for long periods of times, and honestly we'll probably see some studios start to fold.
Creative work and investments don't usually go hand in hand. CDPR seems to have changed their tune, it sounds like they're telling investors to pound sand, at least in a way of "look what happened with cyberpunk. We listened to you and that's what happened. So either let us do our thing or you can sell and leave"
But from indie and AA studios. If they get really good funding, they can hire those who are laid off, and since they're usually private companies, they have no incentive to do layoffs.
Pirate those games. The workers have already been paid and any money you put in just goes to the corpos and they will feel even more validated even though they were born feeling validated already.