It was Daedalic Entertainment and their older and more indi titles are fine. Since they closed down their dev team after gollum, I don't think you need to avoid them.
I think that's not the only game to which they added their own launcher. I don't know exactly which one, but from what I have read my impression is that it's most of new games.
You should definitely check out this video to understand hello games were the good guys fucked over by a bunch of hype and then Sony, the publisher, giving the studio barely any support while pushing the blame on them for everything.
Why CDPR? They just had a single game with a disaster last gen console launch and a kinda rough PC launch, they made up for it in basicly no time and iirc they own Gog the platform without any drm always online crap
I think you answered your own question in the first part, and for the rest, I was mostly interested in the immersion in the game via roleplaying, like NPC's having their own routines, living, breathing world, etc. A.K.A. the stuff they lied about that still has not made it into the game.
Only things I can remember for Psyonix was they dropped OS support for Mac and Linux, pulled the game from steam, and required an epic account to continue playing. Luckily refunds were being honored when it happened.
It feels like they should have replaced that one with "has epic bought the game or developers"
Like, with rocket league for example, almost every negative thing they mentioned on the list that applies only happened to the game after Psyonix was bought by epic.
I agree, why Hello Games. They are a studio that has gone to great lengths to make the game better and haven't charged a single penny more. Sean Murray has learnt to not overhype things. I'm looking forward to Light No Fire and having seen what they are capable of following all the NMS updates I have confidence they can succeed.
Hello Games sold a game that was not what was promised. It is not common to have a game be released in the state that NMS was released in get the support that NMS received. Definite red flag. I would stop, and really think hard before purchasing another game from them. Not that I wouldn't buy one, but I would use some brain function before doing so.
Must be open source? Would be nice, but you are excluding 99.9% of games. Which is fine as a stance, but you don't need the list then, your stance is just "I don't play games*".
Must be self hostable? How would that work with MMOs? Releasing the server software would spoil everything, and discovery of how new mechanics and content works is part of the fun. It would also allow cheaters to learn how the server-sidr anti-cheat works.
Great list I mostly agree with it for myself. I'd love to have a steam bot tell me when a game in my cart violates this. Or maybe a steamdb bot that tells me when I bought a game that violates this, so I can still refund it in the window.
Skyrim wasn't objectively good, but it was well-liked and infinitely moddable.
Fallout 4 had some interesting mechanics, but the story was bad, the in-game radio host was awful, and the engine was a decade old at that point. It was also the game where Bethesda introduced paid mods.
Fallout 76 is a tale of its own. It failed at every conceivable point, including promotion, merchandise, and post-release content.
Starfield is a loading screen simulator with 1700 near-identical planet and a bad story, and is overall so insignificant that I almost forgot to mention it.
Most recently, Fallout 4's newest release broke mod compatibility, the only thing that kept it relevant.
It's fair to say that Bethesda hasn't developed an objectively good game since Oblivion, and that was the game with the horse armors. Plus there are all the games that are owned by Bethesda, but not developed by them. Redfall, Deathloop, and what Id did to Mick Gordon.
Warframe, regardless of what you think of Digital Extremes, had cross platform play pushed last year out, more recently cross platform save too. Both worked out of the gate when launched, they did their homework.
At its inception, each platform had its own little icon beside the player name to indicate what device they were on.
Sony took a look at the system and apparently freaked out that there was the potential of a PS player losing a PvP match to an Xbox or Switch player and demanded via legal threats that it be changed immediately.
MS didn't seem to care and I think Nintendo was just amazed a half decent looking game with as many mechanics as Warframe can run on the Switch.
So now, players can see who is on their platform, and a universal icon if they aren't.
All suits are losers who bend the knee to money. Bigger corps are like a bigger money pot to their twisted brains. OFC they'd bend the knee to Sony, a world renound brand name.
Technically they haven't changed the terms, they were very up-front about the requirement for a PSN account. There's been a warning on the Steam page this whole time and it even tells you it's required the first time you open the game. The problem is that they didn't actually follow through on making it a real requirement for 3 months.
If it was mandatory from the start then it shouldn't have been sold in the countries PSN has deemed unfit. The argument kinda falls apart from there. Probably not even legal to do so, the singlehandedly most scummy move anyone could do though.
Think about it, its mandatory, and you Jo Schmo living in Kazakhstan get to play for months, and now nope. Just nope, they straight lied to your face, took your money happily, rode on the success from you adding to the "total players", then took it all away.
I don't know if they were "very" up-front about it. I was gifted the game a couple weeks after it came out, so I never saw the details on the store page and I'm not sure if I ever saw the prompt in-game.
They really played me like a damn fiddle. I actually noticed the warning and that part of the EULA but I also noticed that the account linking was effectively optional so I thought it was a "general" EULA that they didn't bother editing.