With initial hype but failed promises, live service games have gotten a lack of trust from players due to poor performance. Therefore, is it worth investing?
There are a ton of underwhelming and outright predatory single player games too. I think the biggest takeaway is that live service is the new hotness for over monetized live service games using popular IP and players should be extra wary of those games just like they should be for single player games.
There are still a few live service games that are not predatory. I picked up Helldivers 2 for the $40 standard price and have unlocked all the warbonds and bought a chunk of the stuff off the super store with super credits earned in missions. While you can spend more money on the game if you want, it is not in your face or predatory at all. And they are keeping the living world changing on a constant basis.
It can be done, just have to watch out for the worst offenders like Multiversus.
Lol I am on the opposite side of the spectrum. I've unlocked everything possible with medals and am constantly looking for them to add new content for me to spend them on.
I don't care if it's predatory; the server requirement means they can change that at any time. It also means that it's not built to last like thousands of other quality games are. Helldivers 2 will be completely unplayable in 30 years, but we'll still be able to play Baldur's Gate 3 no matter what happens.
Not every game needs to be playable forever. Yes, BG3 should be playable indefinitely and with mods it would probably be worth it too!
But there is also space for games that have a design for a shared group experience with a changing world that will result in a limited lifespan. If the world in HD2 didn't chsnge and there wasn't an evolving setting it would probaably grow stale a lot faster as the gsme play itself is repetitive. Events like wiping the automatons off the map and them reappearing are only clever once, and wouldn't hold up on a replay. Without major orders there is less community engagement with the fantastic setting leading to more multiplayer dives once all the unlockable stuff has been unlocked.
It is a different kind of game and there is space for that alongside the other replayable games that don't have a limited lifespan. It isn't like all the games similar to BG3 are going to hold up nearly as long as BG3 either, it stands out as one of the best of its genre.
Why not? Surely after some time, HD2 would be fun to replay, even if the content was the same as the last time. Not every game needs to be continually played forever, but games should be replayable forever. I still replay very linear games periodically even though I'm not seeing anything new, because I want to relive my memories of the game.
Another option is procedural generation, which would work really well for HD2. That's a pretty good stand-in for constantly evolving content.
The HD2 maps are procedurally generated so that they are not identical each time you play.
The overall storyline is set, but they craft how it plays out in response to community engagement, which isn't possible with random generation. We never would have had the mines vs orphans set up in random generation.
If it's self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That's by definition offline, though you can certainly put it on a public server if you choose.
No, you can't. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it's all possible for us to do if they let us.
Yes it does! To not allow for that is purposely delivering you a worse product than they ought to, not to mention destroying the history of our medium. It would be a damn shame if your favorite movie from 30 years ago didn't survive long enough for you to see it. That these games are designed to disappear is completely unnecessary. If the game gets repetitive after a while, that just means it's the same as every other video game. You had your fun, now put it down and play something else. In a world where your game lives on forever, words like "engagement" are meaningless. People will play a game as long as it's fun. You can play a game multiplayer as long as you have a handful of people who want to play it with you. And if it takes decades for you to boot it up again, that's fine too, as long as you're able to run the server yourself.
Summer sports leagues aren't a computer program that's capable of being copy and pasted ad infinitum. You can play baseball forever without someone's permission. You can play chess forever without someone's permission. Live service games are basically like putting an expiration date on chess.
Summer sports leagues are specificly set up for a limited time engagement based on how the games play out and respond to the player base. It is a perfect comparison to well executed live service games.
No, it's not. Because the sport doesn't disappear when the league is over. If you want to run a league for StarCraft: Brood War, you can do that with a Discord server. If you want to run a league for Hyperscape, the game is fucking gone.