Skip Navigation

What's your favorite game you never hear anybody talk about?

Mine has to be Dragon Quest: Rocket Slime, a DS spin off of the Dragon Quest series that sees you playing as a slime operating a tank and rescuing the people from your town. You run around the overworld, collecting items to use as ammunition and saving money to upgrade your tank. The art and music are just as great as you'd expect from the Dragon Quest series. It made fantastic use of the DS's dual screens. It's also written for a younger audience, so a lot of it is just really silly and fun! Try it out for sure, I'm so sad there's no sequel :(

674 comments
  • Among all the love Bioware gets for KotOR and Mass Effect I'm genuinely surprised more people aren't talking about Jade Empire.

    It's a full fledged classic Bioware RPG set in an interesting world based on Chinese mythology, has some great characters and a fun (if simple) combat system. Voice acting is mostly good too, especially for a 2005 game and it even has John Cleese doing a part!

    I loved it when it came out and am stumped as to why it never became a BioWare mainstay. Maybe releasing as an exclusive for the original Xbox just killed it, but if you enjoy this style of RPG I highly recommend checking it out!

  • Puzzle Pirates was a MMO in the early to mid 00’s. Each task on board the ship had a puzzle mini game associated with it. Sailing was sort of like Dr. Mario, pumping out the bilge was a match 3 game, loading the canons was sort of like Chu-Chu Rocket. The thing I liked about it was that your character’s ability to preform a duty had nothing to do with what gear you had equipped or how many skill points you had in a stat (there were none), it was all about how well you, as a player, could play the particular mini game.

    In battle, sailors would generate movement tokens to allow the captain to maneuver the ship, gunners would reload the canons after they’d been fired, carpenters would repair any damage you’ve taken, while the bilge pumpers would keep the ship from foundering. Once you closed in and grappled the enemy ship, everyone would participate in a Super Puzzle Fighter-like sword fighting game; defeat the enemy crew to pillage their hold.

  • Hard to settle on just one. In no order:

    • ChuChu Rocket (Dreamcast): insanely fun and manic couch multiplayer game
    • A10 Tank Killer II: Silent Thunder (PC): the soundtrack alone justifies the time to play this aging flight sim
    • Virtual On (Arcade): this was ported to Saturn and the port is good, but the giant arcade machine is where it's really at with dual twin stick cockpits
    • Mario Paint (SNES): Really fun non-game from a time when non-games were uncommon on home consoles. I have hundreds of hours into this
    • Dungeon Keeper (PC): darkly comedic evil dungeon lord management sim. I will never forgive EA for what they did to Bullfrog and subsequently the DK franchise. There have been many attempted homages and clones but none have captured the magic.
    • Super Tennis (SNES): an actually fun tennis game
    • Super Play Action Football (SNES): football game with a unique isometric view
    • Hank Parker's Super Black Bass 2 (SNES): super fun fishing sim. I wish there were games like this today that took fishing more seriously and less arcadey.
    • Brain Age (DS): a genuine sensation in its heyday and largely forgotten now. Really showed off the potential of the DS
    • Cel Damage (GameCube): twisted metal with zany little cel shaded cartoon characters. Never got the respect it deserved and probably never will since they butchered the game's balance with the HD re-release
  • While we're on the subject of DS classics, here's an even more obscure one: Over the Hedge.

    While admittedly it never quite got the time in the oven it deserved, being a release tie-in with the movie and put out alongside all the console versions, this one in particular was something special. It's a third-person over the shoulder perspective stealth game with tank controls, sneaking into the hilariously well-protected homes of humans to steal their junk food. And if that wasn't enough, it had you managing two characters in real-time by swapping back and forth between them, using their varying strengths to defeat the ridiculous laser alarm systems and traps along the way. It's slow paced and relatively simple, and I used to have a blast finding ways to completely break the game because the devs didn't have enough time to iron out all the kinks entirely, but it never quite got the attention it deserves for being such a unique labor of love.

    I have to give it massive props for having so much creative heart when a tie-in for a mediocre animated movie has no right to be that good. The developers saw the opportunity to make something that put its source material to good work instead of just another hack-and-slash romp (like the console tie-ins were) or a minigame collection (like the later DS game (???) was) and their dedication to the craft of game development really shines through some of the jank involved in its presentation and sometimes wonky physics. By now, a unique take on a stealth game is nothing all that special, but at the time this was one that really grabbed me.

    • Holy shit someone else had Over the Hedge on DS as a kid? This thread is making me feel so good as a kid that bought loose carts from behind the GameStop and Vintage Stock counters. I genuinely believe that Over The Hedge is one of the reasons I loved Metal Gear and Assassin's Creed so much as a kid

  • Mindustry. Played it on and off for years, abosultely love the game. Way too good consider the fact that it's free, and when I picked it up I expected to get a couple of hours of fun out of it. But at this point it has lasted years. And with the occasional update, I think it will last even longer.

  • I never see anyone talk about Ni No Kuni: Wrath of the White Witch but it's one of my favorite games of all time. The Studio Ghibli collab makes it ooze charm.

  • Shadowrun for the Genesis, I never hear anyone mention it and it was a great game. I've played it recently and it still holds up. EDIT: I'm adding a Sierra PC game called Shivers, it was kinda like horror Myst. I loved it so much and no one ever mentions like it was never released.

  • Vectorman for Sega Genesis is one of my favorite games on the console but whenever it's brought up it is almost exclusively known as just another obscure mascot platformer and it's even been declared a knockoff of DKC just because both use pre rendered graphics. The sequel is also good.

    • The graphics still really stand out amongst other Genesis games. Really good-looking, cool game. Wasn't the cartridge unusually expensive? I seem to recall it being unattainable when I was a kid, though I wanted it. I only ever rented it.

      • Blue sky, the developers behind it, where also responsible for Starflight, the best iteration of the original pc game, and the best Jurassic Park game that exists (IMO).

        And also Shadowrun! How many great, unique titles they churned, and yet were responsible for Ariel the little mermaid..

        They also are the creators of one of the few enjoyable 32x titles with Spiderman's web of fire.

        Sadly Titus interactive killed it.

        For Vectorman, the character never appealed to me, though props for those smooth 60 frames per second on a 16 bit title!

    • I've tried so many times to get into both of them, but the controls and game feel are just kinda off for me, and I usually don't get far past the beginning stage. I don't think it's Vectorman's fault though. I have this problem with a lot of later Genesis releases. The difficulty and the jank of the controls or mechanics put me off playing past the few levels, which is a shame because they are stunning for 16 bit titles.

  • Let's see what I can come up with (and see if I can remember the names correctly!):

    • NES: Back in the day, it was probably River City Ransom. Growing up, it was a game my brother and I loved to play... but no one ever knew what we were talking about at the time. Now the Kunio games are a bit more known, and with River City Girls 1/2 they're getting attention, which is great.
    • Gameboy: Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits... the game is a bit strange but its very fun and the sprite work is just adorable.
    • SNES: Dragon View. It has great sprite work and a very (at the time) cool looking 3D overworld you can stumble around in... Solid gameplay and some RPG elements make it a nice little gem of a game.
    • GBA: River City Ransom EX. Same deal as the NES version. I worked at Toys R Us around this time, and I think I'm the only person who purchased this game from the store...
    • PS1: Brave Fencer Musashi. Someone else already mentioned Einhander, so I'll go with my other go-to PS1 gem from Squaresoft.
    • Saturn: Guardian Heroes. While I bought the console for X-men vs Street Fighter, I go it with a handful of games on the cheap at EB Games: Magic Knight Rayearth, some crappy 2D Dragon Ball Z game, X-men vs Street Fighter (and a 4in1 cart of course!) and Guardian Heroes. Its such a well made beat-em-up that really doesn't get a lot of love because most folks never played any Saturn games.
    • PS2: Way of the Samurai. Maybe not super unknown, but definitely a niche game back when it released in the US I think.
    • Dreamcast: Cannon Spike. I bought my DC for Capcom games (and SoulCalibur), and this is one of the many gems on that console that never really pops up in discussions. I bought it on the sole merit that Charlie/Nash was in it, but it was wacky and engaging enough to warrant a place in my heart.
    • XB360: Tenchu Z. I loved Tenchu back on the PS1/PS2, but this was probably the one that most folks didn't touch... it was a bit weird but a friend and I played the hell out of it on many a weekend back in the day.

    Any other console I either didn't own (Genesis, Gamegear, PS3, etc) or just couldn't think of anything that really stood out as a hidden gem (PSP, PSV) or are more current and also don't really have anything that ranks (PS4, PS5).

  • All of the games in the Tribes series, my personal favorites being Tribes Ascend and Aerial Assault. Tribes had a play style similar to Halo but with a movement more like Unreal along with a touch of 'surfing' over land and some jetpacks. They're all great fun and still fun for me to play today. IIRC, the last game's official online servers are no longer active, but there is a community following for Tribes Ascend that helps keep the game alive and updated, look up TribesLauncherSharp and TAMods for more info if interested. I backed up the disc I have for Tribes Aerial Assault to an ISO and it works great in PCSX2. With 1080p/4K rendering, extra graphics options, wide-screen patches, and controller customization it's way easier to play than originally on composite CRT with a Dualshock.

  • A really old game called Fat Princess - it was a wonderful multiplayer real time strategy kind of thing, with a beautiful community for quite a few years. Despite the name, it was one of the best games I've ever played!

    If you were on there and recognise my screen name, yes it is me!

  • I don't see anyone talking about CrossCode, but it's such an amazing game. And it's on sale right now!

    https://store.steampowered.com/app/368340/CrossCode/

    Profound story, excellent sound design, amazing soundtrack, insanely well designed combat system. It's just an incredible game. It has more content, depth, and attention to detail than most AAA games these days.

    If you're picking it up, get the DLC as well! It's not just DLC, it's the conclusion of the game's story!

    • CrossCode is phenomenal. I love how they crammed it with tons of sidequests without ever getting bogged down in repetition, because most of those quests put brand new spins on the combat mechanics.

    • I checked the game just now, I'm intrigued. What game do you think has similar vibe as this game?

      Just more info for anyone that is interested in the game; now is the perfect time to buy it on Steam because the game currently has its biggest discount yet (same with its 2 DLCs).

    • @nyoom@kbin.social

      (Replying to kbin users is broken right now, so I'll try this)

      I haven't been able to find a game anything like CrossCode. Most games with a pixel art style are turn-based RPGs, and while I also love those, they aren't really comparable to CrossCode's real time action combat. I also haven't seen a recent game with writing and humor as good as CrossCode's. I might have to find some SNES/PSX era games to try out, although I've played the major ones.

      The CrossCode devs are making a new game though, codenamed "Project Terra." It's a few years out, but the gameplay style is essentially a refined version of CrossCode's. You can check out gameplay footage on their dev blog:

      https://www.radicalfishgames.com/?p=7386

  • Boktai. A trilogy of GBA games about a vampire hunter who uses a solar gun to fry the undead. The cartridge has a UV sensor to detect actual sunlight to charge up the gun. It's such a silly gimmick but it's used really well.

    Sadly the third game never got localized, and although a translation patch does exist it's just not the same without the original hardware. There's a fourth game on DS which did get localized, but they rebranded it as Lunar Knights, excised most references to the original trilogy, and even cut a good chunk of content. It also ends on a sequel hook that will never get resolved.

    It's sad to me that we'll never see games this experimental ever again.

  • Full Spectrum Warrior.

    A real time, over-the-shoulder, squad management tactical game.

    Imagine Brothers In Arms style tactical command and contextual actions from AI squad members, mixed with a modern setting, mixed with pulling the player out of actually doing any shooting and putting them entirely in the role of command, and give it high lethality and a requirement to save all friendly wounded AI squad members (wounded ones have to be carried back to a medical tent).

    Really unique couple of games that nobody has iterated on.

  • Alundra. It's basically the PS1's own Zelda title, with a bit of Terranigma DNA mixed in. I played it as a kid and remember being blown away by the plot, and unlike a lot of other games I played back then, this one mostly held up when I replayed it as an adult.

  • Golden Sun. They were the best RPG games I've ever played and never get the love they deserve. Don't know why, I've never played a game that struck me like those 2 games did.

    The first few Advance Wars games too, Advance Wars and Golden Sun were a huge part of my childhood.

  • Nobody ever brings up Strife even when talking about old shooters as it is. Strife is, by far, the best Doom engine game that exists.

    • That's a pretty bold statement, given how many WADs have been made. However reading about it, it sounds like you may be right. Love DOOM engine FPSs, definitely checking this out!

  • MDK. Sure, it was arguably "popular" when it launched, but is largely forgotten in videogame lore. There's not even talks of a remake.

674 comments