Yeah honestly it's like they remove the grid and to make the process convoluted as a way to extend the time required to plan to feel like content.. when instead it's just a fucking waste of time having to lay out roads to space shit out etc
I really love Urbek, although it's not as complex as cs. It focuses more on supply chains, the traffic management is completely nonexistent which makes it pretty easy but good for casual gaming in the evening.
The performance has been pretty shocking at launch even with the latest patch. What's even more shocking has been the super bad takes from the steam forum commentators such as:
skylines 1 also launched poorly, it's fine
at 100k sims in skylines 1 you only used to get 30 FPS max so why are you complaining
just drop your settings to low for everything it's fine (and also it looks like shit)
I've had no issues on MY computer, it's perfectly smooth (it's running at 15-25FPS)
get better hardware (it runs poorly at 100k with a 13900k + 4090, upgrade to what, a supercomputer?)
I get that people invested want to bootlick their favorite company, but pushing out games that are clearly not finished isn't great
Yeah I've seen bad takes but I've also seen a lot of fair takes.
Like I gave a good review because I've liked the game and had no performance issues at all.
But I agree, the game should not have been released. All versions should have been delayed for QA and optimisation as is happening with the console versions. It would have been a very unpopular decisions though - in fairness to the Devs/publishers they were damned if they do and damnedol if they don't.
I feel like there's a significantly higher number of bad takes on the negative side. Obviously the launch state of the game isn't perfect or even good, but there's people out there claiming all manner of shit. I've seen people downplaying it for sure, but the instances I've seen of that fit more of the:
"Yea, not great and I only get XYZ fps, but I'm still having fun and I get to use the new tools so I don't mind."
The people with negative things to say however... well I'm pretty sure about half the accounts posting that are either waffling back and forth (positive and negative) every comment, or are trying their best to spin the narrative that Paradox did this intentionally, for some reason. I don't think they realise that a bad launch doesn't help them make money in any way. It literally does not benefit them.
The only reason it was launched as it is, is because Paradox made the gamble that enough people would be able to play and have fun. Those people would then be able to make videos or take photos of the new features and capabilities, which at least verifies for the people that can't play, that the features are there. They aren't just waiting for a less ugly CS1, there's actual tangible improvements.
I think it's also worth mentioning that even today... CS1 runs like actual ass. I have a 3800x and a 3070, both overclocked, with 32gb of RAM. I still get shit FPS in it. I think at best, I get 80fps (excluding the 0-2000 pop phase) when theres <30k pop, and it goes down the higher that is.
Thank you for coming to my TEDTalk, I ain't no shill and the game still runs chunky. Hopefully most of these performance issues get dealt either sooner rather than later.
I think what sort of confusion is the frame rates really inconsistent. I dropped all my settings to low and it looked terrible and then I fiddled with them and changed some of them back to high and it looks fantastic and essentially there's no difference in frame rate.
I'm actually really struggling to figure out what it is that's actually causing the frame issues. Apparently a big chunk of it is vsync, which I don't understand.
I haven’t heard that one. CS1 was very popular at launch. There was a significant thirst in the market for city builders after SimCity destroyed itself and left the market.
Where have you seen people mention that? That seems like a very bad informed opinion.
I get the joke, and I'm on both sides of the issue in a lot of ways. However a Sim City with all the non-graphical features of C:S II would still be pretty awesome. It's far more than just graphics that makes a game. Are there any issues beyond running graphics full out? I haven't heard of any, but maybe they're masked by the current hate on visuals.
Placing things seems to work a little less than half the time. Worse if it's underground. And there's no undo button, so you'll often end up with two of the same thing on top of each other. You can demolish one and get back some percentage of what you spent though, so it only costs you 30% (or whatever) per attempt every time the interface is screwy and doesn't allow you to connect the things you're looking to connect.
It's like Legos if every piece was a slightly different shape and none of them were 90 degree angles.
Performance aside it just wasn't ready for release anyway. There are major bugs in its simulation in the economy where stuff like your cargo ports don't function and commercial isn't actually using your production products and are just faking it. The performance issues are made worse by them not implementing proper LOD when you zoom out so that everything still has way too much detail in it's models that you don't need.
I love the game but it needed like 6 months more development and testing before it should have even seen the light of day as an early access game at least.
But then they wouldn't be able to meet their DLC schedule!
In all seriousness, the bombardment of DLC for CS1 has turned me off to the idea of owning CS2, especially since they've already made it clear they're going to sell the rest of the game to everyone in chunks.
It's SimCity 2000, and it's making me wonder how fast African Swallow speed would be on a modern computer - I believe that speed was basically progressing time as quickly as the computer could and it was pretty fast even on the 166(?) MHz processor of the Mac I played it on as a kid.
That was a common problem with older games. We found that out when we tried to run an old Command and Conquer have on a Windows XP system and got categorically curb stomped out of nowhere.
I can’t wait for mods so that traffic can be “fixed” in that it feels too easy. I absolutely loved the puzzle aspect of fixing traffic in CS1, minus the dumb behavior with lanes. Right now it seems too easy to deal with traffic, and this is with my dumb city design. I intentionally made some bad intersections just to see what would happen, and while there is some traffic sometimes, it doesn’t feel like it’s enough. Perhaps a mod to disable vehicle despawning since it does happen still.
Shout out to this post for reminding me about Pocket City 2 releasing for mobile. It's a really solid mobile city builder like sc2k! And it's $5 so it's not filled with ads and micro transactions. I forgot it released and I hadn't checked it out yet.
I have a 3060 RTX and Ryzen 5600. And for the record, I still haven't picked up the game, even though I've been tempted to a few times. I'm just going off of what I've heard and read from the community, and it hasn't been pretty.
I was very disappointed to see another Paradox Interactive game published that was not even close to being ready for launch. Colossal Order should have delayed the game till April - May 2024 release. I believe this would have given them enough time to optimize the game to a highly or near-perfect optimized state of game. Also... where the hell are the bike systems? Bike transportation just seems like a given thing to have in the base game.
Ryzen 7700x and a 5600xt. I get about 25 fps after the new patch on low to medium. I've put in about 20 hours so far. It has the makings of being a great city builder/management game. It feels more like the Sim City of old rather than a sequel to Cities Skylines 1. The road tools are a amazing compared to CS1. The management aspects are waaaaayyyyyyyy better then the first game. It's a solid foundation gameplay wise. It just needs a shit load of work to bring it up to par performance wise.