No lie, after taking about 2 weeks of my first programming course in university, I did almost exactly this, trying to make a poker game.
I hadn't learned about objects, or functions, or even loops. Just one big method that had an if for every hand permutation.
I hadn't ever been exposed to programming before, and I loved it, but I knew nothing about it. Those were the only tools I had in my toolbox, and you know what they say about how when you only have a hammer everything looks like a nail.
I'm a professional dev now, so I really hope I grew out of it lol
Back when I was learning, I made a flashcard program. It had a class that was essentially a constant array, so you could call get(int i), and it would return an object describing both sides of the card.
How did I implement such a class you ask? First, I made a spreadsheet with 2 collumns to hold the data, with a third collumn of incrementing integers. Then, in the 4th column, I used string concatanation to right a java if statement that compared a variable against the index collumn; and if they match, return an object constructed from the 2 data columns.
Click and drag the 1 cell I wrote in the 4th collumn to replicate it in all the rows, then copy and paste the 4th collumn into notepad++.
I'd like to say I've moved past this; but my most successful projects have mostly been code generation ones; so really I've just moved past Excell.
Same thing with me and chess in high school. I learned TrueBASIC, and I didn't learn about arrays or subroutines. But, I did manage to make a chess application that two people could play a game of chess on. It highlighted legal moves when you clicked on a piece and ensured that only legal moves were made. It also showed the captured pieces to the side of the board. I think I had it set up so that you could only promote to a previously captured piece, but all the other rules were implemented properly (or at least, I assumed they were).
The implementation involved a bunch of variables for each individual chess piece and a bunch of if statements inside a loop. I remember describing arrays and explaining that I wished they existed, but never actually found out they did until I was finished. I don't know how many lines of code it was, but when I copied it into Word, and it spanned about 350 pages in total.
Part of me is proud of the accomplishment. Another part is horrified.
I still remember when "the light went on" as realized how variables worked. I was on my way to school and couldn't focus on mundane things and started hating school.
Now I live in a van down by the river. But I'm still coding!
It's definitely satire. 2 million lines of code is an absurd under-exageration. This post had me looking up the number of possible chess games, because if you coded chess like above you would have to have an if statement for every outcome, and it's 10^120 different possible games.
That's the number of possible games, the number of possible board states is much lower, 10^40.
Although you're still clearly correct in the end anyways because it's still an absurd number of board states and it's not even formatted to be one state per line.
The post is satire, but I remember being ~8-9 and trying to create a "game" in Microsoft Word with hyperlinks between documents and nothing else. I had hundreds of documents (each representing a game state) before I got tired of that project.
That's pretty clever for that age and shows, that your brain already had the right wiring for (software) engineering. You set out to solve a problem by leveraging the tools you had and bending their functions to your needs. There's a lot of abstract thinking involved.
This game was developed by someone who didn't know anything about programming outside of IF statements, integers, and strings. Here is an excerpt of the massively long source code
Holy shit... That's nuts. I do see the occasional boolean in there. But it might as well be ifs ints and strings like you said.
Man went full static C programming in C# and coded the whole thing in what looks like one class. Instances?, loops excepting XNA gameloop? What's that? Whos that? Where's that?
Honestly I'm not even mad, that's dedication. Dedication and a refusal to learn more than just the basics. Kinda want to buy the game now just to see how far a fucktonne of if statements can get. By the looks of it, I'd say straight into the dragons maw.
The person who downvoted you must not have thought it through.
For comparison to that 10120 possible game states, the number of atoms in the universe is only 1082 and the amount of time until the "Dark Era" of the universe (after all the stars have died and even all the black holes have decayed via Hawking radiation) is only 10114 to 10117 seconds. In other words, it really is literally impossible either to build a computer big enough to store all the board states or to write them all down even if you did.
There's a mathematician that figured that there's 10^120 possible chess games, as a lower bound. https://en.m.wikipedia.org/wiki/Shannon_number#:~:text=Shannon showed a calculation for,a Computer for Playing Chess".
That's a 1 followed by 120 zeros for just the number of possible games. With this method they'd have to manually go through every move for every one of those games. If we say a game lasts 30 turns on average and they'd take 1 second to code each turn (realistically it'd be longer) it'd take 6.9*10^109 (69 followed by 108 zeros) times as long as the age of the universe.
Switch statements and differently named but similarly purposed statements have been around since the 60s. Get outta here with this "switch is a newer style because python only just got them" nonsense.