Cyberpunk 2077 quest lead says early access wouldn't work for CDPR the way it did for Larian, and the studio prefers 'to have a banging release where everything is as close to perfection as can be...
The whole release was early access in my opinion, they just weren't honest about it. Eventually it was a really good game, but even then it didn't have everything they'd advertised.
It took 2 years and an expansion before it was no longer “early access,” and as soon as it was actually good, they announced there would be no more updates.
The issue with Cyberpunk was 100% a problem created by the marketing team and executives giving false promises and ideas about the content of the game, and rather than admitting they were wrong, forcing the developers to change what they were developing into the game the marketing team was marketing.
I dont think they updated the main quest line much, its still short and not too special. But there are many side quests of which some a really good. Also the Phantom Liberty expansion is excellent, best part of the game imo
So, did that whole "late discovery" thing just not happen with Cyberpunk? Because I just have a hard time imagining CDPR looking at the state that game launched in and thinking that they'd made a game that was basically perfect. I mean, at least they learned in time for Phantom Liberty's release, I guess.
Lol wut? Was this guy in a year long coma starting in December 2020? Cyberpunk had one of the top 10 most disastrous launches in gaming history. And in no small part due to botched expectations around quests, mainly because a lot of the pre-release footage was of "The Pickup" which really was the only quest to really deliver all they talked about in those early videos.
Now the game is still a good game. But it's a great "emergent gameplay" game, one where gameplay and level design work together to create something greater than the sum of the pieces. Quest, plot, story wise it's not at all anything special in my opinion. It has high production values sure, but the substance is rather meh, and there is little story agency, outside of "The Pickup", which I think is a large part of the reason they themselves, without announcement, stopped calling it a RPG about a year or so before release.
Wasn't the Witcher 3 also a mess at release? I've never played them, but I distinctly remember my friends complaining about it, and now it's pretty beloved.
Maybe CDPR is hoping the same thing happens with Cyberpunk?
I played both later (TW3 in 2018 and I just played through CP) and they were very stable for me. CP a little glitchy at times but hardly game breaking. I recommend doing this in general, with big games such as these.
I'm a day one CP77 player and spent a lot of time in Night City. I've made four level 50 characters, read every patch note as it updated, and even fell into the FF06B5 rabbit hole.
The launch wasn't great, but the negativity was miscalibrated.
The worst part of launch was the previous gen versions, which were functionally unplayable.
Yet most people were hanging shit on visual bugs and physics irregularities. This is an issue since CP77 is supposed to specialise in spectacle and immersion, but was a long way from being "unplayable".
Outside of one instance, during an emotional scene, when a character died while a gun was clipped through his head, these bugs were funny. It didn't affect how much fun I had.
The game is in a very good state now. The progression system had a major overhaul since the start of 2.0 and it is a fucking blast!
The game is far more streamlined, they've reduced the time spent in the menu, and made cyberware more important.
Perk points are now a lot more balanced.
Previously, if you wanted to play "properly", you would dump 20 attribute points in Cool for Cold Blood, 18 in Tech to craft legendary items, and 20 into Intelligence/Body/Reflex, depending on your main damage type. It was quite restrictive.
Now the game is pushing you to use each attribute type to level up all five of your skills.
Besides leveling Tech up to 20 (you're a dipshit if you don't), and Reflexes to 15 (for air-dash) you can basically do whatever the fuck you want with your stats, and the gameplay is far better for it.
Once you get things set up, you're zipping around the city like spiderman, sliding up to peoples butts at 70km/h and shoving the funnel of a shotgun into their ass. It's a good feeling.
I played day one as well. The worst bugs I had was one where the AI just didn't want to work for a random encounter; and one where I was driving, came to an immediate stop, got out of the car, then got launched straight up in the air as high as you could go. That one was hilarious, and I kinda liked getting to see the whole map from that POV.
The game is honestly fantastic with an awesome story and killer set pieces. The combat is pretty damn fun as well, especially if you spec into melee and sandy.
The Apogee variant slows time by 85% for six seconds.
Increases head shot damage, crit chance and crit damage. Each kill extends the sandy and gives stamina.
It's busted as fuck. Melee is the new OP way to play, and personally, most fun.
Sometimes I miss my "I'm too high to fight you" character. She was fully decked out in all things hacking, including the old style of perk progression - which meant levelling breach protocol to 20 - there are almost not enough terminals in the game to hit 20, seriously.
Imagine this:
Fixer asks you to get a diamond encrusted dildo from the most dangerous gang in the neighbourhood.
You sit outside an enemy building, look at their camera, play a little matching game, ping the camera, highlight the boss top floor and order them to vomit until they die.
You watch as everyone in the building starts throwing up, vomit running down the stairs, the ceiling fan flicking vomit on the walls, basically everywhere except the toilet.
You walk in, grab the dildo, and walk out, there was never a threat of danger.
Why wouldn't it work? I mean, if CP2077 came out in EA a lot of the shit CDPR scrambled to get fixed, all the plans they changed based on the response, etc might have been lessened or not even a problem since it would be expected to be unfinished. And I say this as someone who didn't have a problem with what I got with the game at launch, personally.
Of course, teasing it all the way back in 2012 and showing off concepts that never materialized didn't help either.
Cyberpunk is less systems driven than BG3 and naturally less segmented compared to BG3's three act structure. Both of those things make it less ideal for an early access period, not that it wouldn't work at all. The 2012 tease was as early as it was in order to recruit talent to work on the game, but production wasn't in full swing until The Witcher 3 was done.
This is why I wish linear/act structures games would make a comeback
They care more about putting a dumb whatever the heck on some random ass mountain with nothing else on it and boring exploration so you can claim your game is "an open world xxx% bigger than Skyrim/red dead redemption/etc"
Red dead is one of the only games I think does open world well because the story was still linear and had acts. You could have just released the prologue and the valentine area as early access and people would have tested everything out and have fun with it. Similar with bg3 and act 1.
The other one is genshin impact actually, but that game is live service and released the world in parts. So each part of the world feels like it has meaningful exploration since there's more than just a korok on this random ass mountain. There will be at least 5 puzzles, the zones have their own stories, quests, and plot lines, and doing that let's you explore a good majority of the zone. If you were to speed rush the msq on a lot of these open world games you would only really explore 10% of the world.
The older I get the more I hate these open world games. They feel directionless. In terms of world building the newest (open world) pokemon game was easily the worst. The gym leaders and rival gangs had no agency wnd very little personality and impact because you could "defeat them in any order*" (*not really)
When I saw the Witcher 1 remake was not going to be linear anymore I pretty much lost all interest in it.