Star Citizen
- Rattler II and clustering
Today I updated my missile racks and put a bunch of cluster missiles (Rattler II) on them because i remember they used to be the beast next then.
Now I notice that they often hit the target without splitting into smaller missiles. Is there something like a "minimum split distance" or just a bug about them?
I like how overwhelming the number of pips becomes when they work well! 😎
- Star Citizen Monthly Report - July 2023robertsspaceindustries.com Star Citizen Monthly Report: July 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Summary taken from the Star Citizen Reddit Discord:
AI (Tech) ➣ Finalized work that allows NPCs to transition between EVA and environments with gravity ➣ NPCs can enter/exit ships through airlocks/hatches by vaulting over ledges ➣ Working on 2d boids such as rodents, that will move across terrain in a navmesh
Animation ➣ Focused on improving visual results for reloads and takedowns ➣ For 3.20, worked on basic idles for weapons and knives
Art (Characters/Ships) ➣ RSI Polaris began whitebox pass, interior whitebox completed ➣ unannounced ship on final art ➣ Crusader A1 Spirit progressed through final art ➣ Crusader C1 Spirit in greybox ➣ New 2 ship variants (unannounced) in greybox ➣ Tumbril Storm in end of production ➣ All-new vehicle (unannounced) in dev, whiteboxing all variants select one for greybox ➣ Aopoa San'tok.yāi in progress ➣ Origin X1 in greybox
Engine ➣ StarBuild progression (in-house code-build to replace WAF) ➣ Bugfixes ➣ MemReplay 2.0 added VirtualMemoryAreas concept ➣ 'MapAndWrite' discard calls progress ➣ Hull C implementation & bugfixes ➣ Physics code bugfixes ➣ RaStar and Resource Network progress ➣ Assisted Server Meshing team in improvements and fixes ➣ Bugfixes for 'aync editor loading`
Features (Characters & Weapons) ➣ Experimenting with skill progression; building strength to carry heavier objects, perform takedowns for better/quieter versions. ➣ Began implementing a sliding mechanic for sprint crouching.
Features (Mission) ➣ Ship Trespass feature is in QA testing ➣ Retrieve Consignment missions in final review ➣ Blockade runner global event in progress ➣ Cargo mission planning is completed, relying on rep system ➣ Steal and recover cargo missions were prototyped ➣ Code work began for reputation system ➣ Gives players discounts on purchases such as items, refueling & repairs. ➣ Rep-based hostility for NPC orgs to attack/protect players
Graphics, VFX Programming & Planet Tech ➣ New Global Illumination features ➣ Basic implementation of Temporal Super Resolution ➣ AMD memory allocation API integrated into Vulkan backend ➣ UI refinements and unifications ➣ New unified water shader ➣ New hash-map system for water buffer regions ➣ WorldBuilder system improvements ➣ Damage map fixes ➣ Bugfixes
In-game Branding ➣ Building assets for upcoming event ➣ Navigational signage for New Babbage ➣ Underground facility work ➣ Pyro touch-ups
Interactables ➣ Polish work on Pyro consumables, shop and props ➣ Created content for Sub flair
Lighting ➣ Pyro polish & cleanup ➣ New Orison platform tasks
Locations (EU) ➣ Work on Pyro's rundown stations ➣ Improved signage around New Babbage ➣ New content with Mission Feature team ➣ Pyro Outposts progressed ➣ Improvements to Pyro planets
Locations (Montreal) ➣ Derelict settlements passed greybox ➣ Underground facilities progressed
Narrative ➣ Mission system, providers and content work for Pyro ➣ Hull C ATC impementation ➣ 2 new narrative designers added to the team ➣ Released Loremakers and Galactapedia articles
Online Services (Montreal) ➣ InventoryID refined & bugfixed ➣ Refactor several backend services to gRPC ➣ EAC sactions and enforcement research
Research & Development ➣ Atmos / Cloud rendering improved ➣ New temporal tender mode
UI ➣ Data-heist screen improved ➣ Screen style varients ➣ Building Blocks performance pass ➣ Color picker, pagination, & stepped lines added to BB
VFX ➣ Pyro location interior/exterior work ➣ Finished pass on Size 5 bomb and 3 upcoming vehicles
- In game events, best way to track?
Howdy, how are you all tracking in game events? I feel like if I want to participate in say Jumptown, they seem to just pop up and I can't find a reliable source that displays ongoing or upcoming events in game.
Of course I'm not talking about major events (read: ship sales), those are well marketed.
- Star Citizen: 3.19.1 VoiceAttack: MobiGlass Buttons!
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Check out my VoiceAttack macros (link to my Github is in the video description). My mouse macros will work with any resolution thanks to my resolution idependant functions. Just tell the "ASMBL Init" macro what your current game window resolution is and you are good to go! It will also work for any widescreen monitor, but you will probably have to figure out some X and Y offsets to get it just right. There are examples in the Readme on my Github. If you need help comment here, on the video, or join my Discord. All the links are in the video description.
- 🇫🇷 Joyeuse fête nationale 🇫🇷
This is a repost from my org leader (1CC-Toy) inspired by a fail at 14 Juillet 2018 (link in French)
- Turbulent x CIGrobertsspaceindustries.com Turbulent Joins Cloud Imperium Games - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
- Star Citizen Mini-Game - Hyper Vanguard Forcerobertsspaceindustries.com Hyper Vanguard Force - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
The devs released a minigame for us to enjoy.
It plays well on a phone/touchscreen device.
Beating all 3 levels will reward you with the "Predator" badge.
Edit: It looks like another badge is also possible, "Apex Predator". I'm guessing you need to get 3 stars in each level, and maybe the hard version of those levels as well.
- Had my first dogfight and successful piracy
Had my first dogfight a few days ago. I was scouting in a Cutty Black for my friend when he went to sell some illegal cargo on Daymar, and spotted a Hull A heading to the sell point. Naturally, I launched a bunch of missiles and finished him off with lasers.
My buddy jumped in, sold his cargo, and I started to head back to ArcCorp to do my own thing. After I finished my first jump, he told me someone was attacking him in a Warden (I think), so I turned around. My buddy had already launched a bunch of missiles and was trying to escape. I fired another 8 missiles, charged in guns blazing, and blew the guy up. Turns out it was the same guy coming back for revenge.
Very fun encounter, and the guy was a good sport about it. Ended up getting a decent chunk of cargo off the Hull A and had a great time. I've been running cargo in my Cutty or a rented Connie, or ROC mining for the last couple weeks, so this was a fun change of pace
- Guide System Rewards for Foundation Festivalrobertsspaceindustries.com Foundation Festival 2023 – Reap the Rewards - Star Citizen Spectrum
As is tradition, we're celebrating Foundation Festival all July long with a Free Fly, referral bonus, and rewards for those using the Guide System. Guides are Star Citizen's ambassadors and, for...
Rewards for using the Guide System during Foundation Festival!
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/foundation-festival-2023-reap-the-rewards
Highlights:
Rewards (Guides and Recruits):
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Paint rewards for specific ships when completing a specific tutorial category.
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Different Armor + Sniper Rifle kit for each weekend. If all 4 are collected there is a 5th kit that you will be rewarded.
Rewards for 1-3 sessions completed:
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Guides: In-game beanies and hats
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Recruits: Gemini LH86 pistol, P4-AR Rifle, Multi-tool set (with a bunch of attachments)
Note: Guide sessions must be 30min at least and a verified Endorsement
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- What's the most satisfying ship you fly/drive?
Every Ship and or Ground Vehicle has its quirks and flight/drive characteristics. What's your favorite and why?
Be it the fastest, the most maneuverable, the most responsive or just the most easy-going ship.
Oddly enough for me it's the MISC Freelancer, it may not be the fastest out of the bunch but the turnrates in atmosphere just feel really right.
- No ISC today?
To be fair I haven't checked this week in star citizen but figured it wouldn't hurt to pose the question.
- Star Citizen Monthly Report June 2023robertsspaceindustries.com Star Citizen Monthly Report: June 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Some interesting info in the reports. The one I found interesting: >For example, the upcoming Argo SRV was tested internally and towed its first ships.
- What is the most affordable ship in auec that can haul the 2 seater roc-ds?
I like the roc-ds a lot more than the one-seater, but I can't remember what is the most affordable ship in auec that can actually carry it
- Someone made a talk show for SC, this one discusses the decommissioning of Port Olisar: The Peoples Radio
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- Gimbaled weapons are okay
I have a bad wrist and a vertical mouse. Combined (or maybe even separately), these mean that my aim will never be great. I have spent 2 years trying to develop muscle memory and aim with fixed guns in dogfights. The results have been downright awful. So, I decided to try gimbaled weapons. The difference was night and day.
Yesterday, some guy in a blade picked a fight with me (in a mustang alpha rigged up with gimbaled weapons) and within a minute, he was high tailing it out of there.
Turns out, the gimbaled weapons also allowed me to pull more wild and erratic maneuvers for getting behind the target while still keeping up the pressure DPS needed to win.
So, in conclusion, gimbaled weapons are okay! Thanks for listening to my TARD talk.
- [Duplicate] Inside Star Citizen: Behold... Seraphim!
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Duplicate of https://lemmy.world/post/816324, which didn’t show up for me at the time of posting
- ISC: Behold... Seraphim!
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What do you think about the replacement station for Olisar?
They talked about, and acknowledged, what made Olisar so popular, yet the replacement only seem to consider the old station's appearance. No more direct access to pads.
- Roadmap Roundup - 28th June, 2023robertsspaceindustries.com Roadmap Roundup - June 28, 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Added to 3.20:
- New Missions - Salvage Contracts: Coverup
Marked as Committed for 3.20:
- Arena Commander: Frontend Update
- Arena Commander: New Racetracks
- Arena Commander: New Horizon Speedway Rework
- Arena Commander: New Dogfighting Map - Jericho Station
- Arena Commander: New Elimination Map - Echo11
- Arena Commander: New Dogfighting Map - Winner's Circle
- Arena Commander: New Map - Security Post Kareah
Removed from 3.20:
- Ship Trespass
Link to the full Roadmap Update: https://robertsspaceindustries.com/comm-link/transmission/19361-Roadmap-Roundup-June-28-2023
Link to the Release View: https://robertsspaceindustries.com/roadmap/release-view
Link to Spectrum Discussion: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-june-28-2023
- Notes from HK Bar Citizenforums.starcitizenbase.com Notes from HK Bar Citizen 2023
EDIT 28 June 2023: Wow, this one has blown up after being shared around by Pipeline. I want to make a couple of comments regarding the info below. Remember, these are things from my memory / impressions and condensing information, so there might be some inaccuracies. I've tried to be as accurate ...
Some interesting info in here for those interested.
Edit: Zyloh responded on spectrum about some of this info (about 2 hours ago). Take it with a grain of salt as some of the notes here can be inaccurate. He specifically stated that ToW will continue to be developed. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-does-cig-keeps-communicating-stuff-pretty-badl/6069923
- My ever growing collecting of Star Citizen 3D prints.
I can't ever seem to find time to finalize my prints :D
I built a paint booth a few months back and am hoping to find some time to start working on finishing some of these up. I figured I would post some of what I've got here for now to help with content and maybe help me find inspiration to get a move on!
- I know to the minute when I first played Star Citizen, do you?
I was looking up my old HDD copy for an old photo I took, and accidentally stumbled upon this gem.
What a wild ride has it been between that moment and now.
- Fun with Med Gurneys and How to Phase Through Walls
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CIG is already aware of this, looks like someone is actively looking into it. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/ship-theft-is-now-easier-than-ever/6056430
- Laser Shipweapons
Ever since 3.14, the great equalizer, all Laser Repeater and Laser Cannons (and also all other Weapons for that matter) have been baselined in damage, rate of fire and capacity usage except styling.
Which guns do you prefer for their aesthetics?
I love my purple/blue pew pews I get from the MaxOx NN and MaxOx NDB weapons, but those Quarreler Shots sound super beefy and satisfying as well.
Also I wonder when those weapons get their distinctiveness back e.g. HD Attritions yielding higher DPS the hotter they get.
- Telemetry Should be Fixed for 3.20!robertsspaceindustries.com Spectrum - v6.12.0
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
- Powerplants and Coolers
I'll confess. I am half posting this to help assist in generating conversation in this community.
But I am genuinely curious: Is it worth it to change out coolers / power plants? I changed out my Taurus's quantum drive and it was hugely helpful, so I'm kind of exploring what other upgrades I could make.
What component upgrades have you tried? Were they helpful or noticable?
Thanks all!
- Banu-Human First Contact: A Comedy of Errors | Star Citizen Lore
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- CitizenCon Tickets in Your Local Time (Discord)
Just copy and paste this into your discord to get the waves of CitizenCon tickets converted to your local time (includes a countdown timer as well):
``` June 28 - Early Access Wave Schedule
Wave 1 - <t:1687968000:F> <t:1687968000:R> Wave 2 - <t:1687996800:F> <t:1687996800:R> Wave 3 - <t:1688025600:F> <t:1688025600:R>
June 29 - General Sale Wave Schedule
Wave 1 - <t:1688054400:F> <t:1688054400:R> Wave 2 - <t:1688083200:F> <t:1688083200:R> Wave 3 - <t:1688112000:F> <t:1688112000:R> ```
- Service Disruption (2023-06-16)status.robertsspaceindustries.com Current Status | Roberts Space Industries
Keep up to date with real-time and historical interruptions to our service which may be affecting you.
I went from 1009 to 997 in the login queue after about 6 minutes. Could be a long night friends.
- CitizenCon 2023/2953robertsspaceindustries.com CitizenCon 2953 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.