Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can "journalists" even entertain reporting on this?
Honestly I'm just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.
But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they're not for scrub casuals like themselves.
What do you all think, is difficulty gating content a real issue? Should dev's have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I'm just looking for some easy laughs at a morons expense?
NME has searched the docket number listed in the 4Chan post and it doesn’t turn up anything on the Supreme Court’s website, so there’s a good chance the claim hasn’t been filed.
The 4chan poster seems to be more angry about content appearing in concept art books, but is inaccessible in the final game, which is even more unhinged.
Yes, that’s cut content! It’s not a hidden secret!
I've never understood the whole git gud thing for a game like this... I could make Pokemon Yellow 'difficult' by taping a sponge to the front of a Gameboy and playing by pressing the buttons through the sponge.. but why would you want to do that? Just take the damn sponge off.
I've never had a problem with the lack of a pause button. A lot of other things could be a lot better before that. Elden Ring is my favorite game but it's ok to criticize the bad UX, terrible m+k controls, one or more bosses cheating at the game (see Malenia's stagger), bad multiplayer mechanics, etc. I will say though that there is no reason for there not to be a pause button. You can already pause by opening a certain menu tooltip so it's clearly possible.
The only thing I can see (idk if it applies here cause ive never played elden ring) is that sometimes its realism breaking, like bo3 zombies is a joke compared to bo2 cause you can essentially speed boost away by sliding (gaining speed?) Anytime a zombie even comes close. It certainly feels more 'fluid' in the way that creative mode makes Minecraft feel 'more fluid'.
That being said I'm glad its at least a mod cause having the choice will always be the best and most accessible option
There's also the insane enemy health+damage spike that happens after you beat Morgott, the poorly-telegraphed attacks, and the chains of attacks that are nigh-impossible to dodge. Also, screw Malenia. Worst boss they've ever made. At least that stupid tree in Dark Souls 1 could be done in with a few well-placed firebombs.
Personally, I've loved playing video games for over 30 years and never gotten GOOD at any. I just avoid soulslikes where the difficulty is a big part of the appeal and instead play other games on easy with tons of mods.
As a gamer, some games are for you, and others aren't 🤷
I was trying to mock the fanbase which insists that FromSoftware Games would be ruined by anything making them easier, yet claim that the Elden Ring DLC is "too hard". They don't want artistic integrity of the creators. They want to be pandered to.
From what I've heard, the DLC isn't much harder than the base game, considering you're using the tools the game gives you.
Hated this game. Played it for about 10 hours and it was ugly, barren, repetitive, outdated, boring. I really don't understand the appeal, it's a bad looking game and is so boring my god.