The cracks, they don't remove our protection. The cracks still have all our code in and all our code is executed. There is even more code on top of the cracked code - that is executing on top of our code, and causing even more stuff to be executed. So there is technically no way that the cracked version is faster than the uncracked version. That's simply a technical fact.
Going by that logic, there's simply no way that Denuvo does not hinder performance.
That's also a lie. There is no way it would be impossible to remove the protection code (or parts of it) or make it not execute. That alone makes him a clown.
Not to mention that some of the cracks are incredibly lightweight in the first place so even disabling a small amount of their code would improve things. Removing the encryption mechanisms alone works wonders.
Sounds like a CEO who doesn't have a damn clue how code works. His description sounds like he thinks every line of code takes the same amount of time to execute, as if x = 1; takes as long as calling an encryption/decryption function.
"Adding" code to bypass your encryption is obviously going to make things run way faster.
Same for me. Denvo killed me enjoyment of monster hunter world. Locked me out of the game when I tried playing it after a long break from the game. Being told I have to wait 24 hours before attempting to play a game I paid for was a quick way to get me to not want to buy any denuvo game.
God, hard to read more than half of it, this guy's a total idiot. He really thinks he sells a solution, fucking wake up off that dream. It was nice, you enjoyed it, now wake up, go do something else, or just take the money and retire, idk, idc.
Fuck DRM, what a shitty way of screwing up content.
RPS: The study you mention showed that having Denuvo software improves revenues at launch, but also showed that a certain point after release - I think it was around three months - it evens out. Do you think publishers should have a policy of eventually removing Denuvo and making that clear to players in their marketing?
Andreas Ullmann: That's the only point of the study where I'm not totally agreeing.
When enshitification hurta otiself in confusion lol, but I think it's a good thing, people who don't care buy the game at launch, and people that care buy the game 3 months later with better performance
Denuvo profits off game developers fears of their game not being well received by gamers for reasons such as performance issues, bugs, or at its foundation is just a mediocre game.
I like to believe that the narrative that piracy hurt sales is only true for medicore/bad games because the average pirate is broke and they are not going to buy your game just because of denuvo and those who can afford to buy will choose not to after getting to try it.
On the other hand good games will always be commerical successful with or without denuvo.
Personally, I'm okay with Denuvo and other similar DRM when it's used for the intended purpose - to prevent launch day hype piracy. The first few weeks/months are crucial for sales, and I can understand why developers do it.
But after that, especially after the game is cracked, remove the fucking DRM, it did what it could and is now useless, and only makes the experience of legitimate customers worse.
Denuvo is an interesting one, as it's both very hated, but also rather effective - in the last four years, only around 25 Denuvo games out of a hundred have been cracked. So with that, pirates can't even rely on waiting as something you want to play might get cracked next week, or it might take years or simply never get cracked - poor Tourist Bus Simulator, nobody loves you.
So it turns in to a fairly simple math problem, though one with both variables being unknown (to me at least) - how many people who would buy the game don't because it has Denuvo, vs how many people that would pirate the game buy it instead when they can't.
The only people who surely benefit from this mess are let's players and streamers :P