Damn this brings me back to a time period when DLC was first becoming popular and replacing expansion packs as a concept but it wasn't a given that everyone had internet access yet so you could go down to gamestop and buy your $20 horse armor DLC for Oblivion
Well, back in 19 and dickaty-2 there was whisperings of a movie tie-in. The money spent, well I won't bore you with that, wouldn't mean much these days. But let's say it was epic - do people still say that? Boy, they used to.
Anyway, they rushed to production and built a million billion cartridges. Do you know what those are? These little black boxes that had the whole video game on these massive chips. Of course they were small in those days.
So they send it to market and it doesn't work. So then nobody bought it. And did you know, they buried all those cartridges way out in the desert some where, and that's where the aurora borealis comes from - the sky used all those chips to paint pretty pictures. And the video game industry began a bloodless vendetta that's still around today, to make up for that blunder by making as much money as possible, even if the game's not worth it.
You can still find matches on pc pretty easily, helps that there’s been no good successor other than the -tide games and people not into warhammer or 40k stuck to l4d(2)
I've been enjoying Back 4 Blood, despite all the deck building and cosmetics BS. I quite like the mechanic of finding new, more powerful guns as the run continues, as it encourages you to use gun classes you wouldn't normally consider and makes every model of every gun class viable. Which is great, because every gun has different personality and mechanics, even from the same class, so you really can have a different experience every time you play the same chapters.
Vermintide 2 is ok, but has even more of the cosmetics, loot boxes, and microtransactions. I like the medieval fantasy flavor setting, but I hate supporting GW, because they haven't released a complete game that didn't have $100+ of DLC to get basic features since Mordheim (that one only had 20$ of DLC, lol)
Also compounded by Darktide being an unfinished mess. I might go back to it in a year or so but as it stands it's really just an unpolished cash grab. The only thing that was finished on launch was the cosmetics store which you can buy for real money and even they have a bunch of clipping issues.
Ha ha this reminds me of a funny / not funny glitch that happened. Me and my friends were sneaking past a witch, being super stealth then one of the characters yells WIIIIITCH right next to her. Carnage.
Daily goals the game gives you to achieve for extra XP. Usually something like win 3 online matches, heal 10 teammates, or capture 2 flags. Basic skinner box methods to get the player on the game every day.
Daily quests. Missions that you can repeat every day for some recompense. Maybe they are always the same, maybe you get a different selection from the pool each day.
It’s MMO/Phone Game design that has bleed into every other games as a service to ensure engagement.
I loved vermintide, but this was the issue with it. Hard to convince people to play when they have to grind for hours to have their character be competent even if the player is super experienced. L4D2 for sure the GOAT