A company fares to continue providing support and free updates at the same time other companies are shutting down servers and pulling games out of people's libraries, yet haters still find ways to complain.
The game in question is Fallout 4. It's a single-player game with zero online components.
Just like with Morrowind, Oblivion, and Skyrim, as well as Fallout 3 and New Vegas mod support is an actual feature of the game with officially released tools and documentation for creating mods.
Given that, the fact that mod support was a major selling point for the game (IMO the only selling point), and the age of the game, it would have been better if Bethesda stopped supporting the game altogether rather than push updates with no meaningful changes that break a feature that for some people is the primary feature of the game.
I haven't been part of the modding scene for a while now. But most likely, none of their public APIs were changed. Naturally, I could be wrong since I didn't read the patch notes, but that's typically not where it goes wrong.
Many modder, and I mean many, do not find Bethesda's provided APIs to be sufficient for their goals. So people extend those APIs further with their own libraries and scripting engines. Then other modders build on top of that extensions. These work against the binary code of the game and contain a list of pointer addresses in binary. So even the smallest changes to the game binary ends up making all of these extensions to stop working.
These mods have a headache anytime any kind of updates are pushed. It's an API thing, but it's not the API Bethesda made.
I don't know why people keep defending Bethesda. None of their games that got updates after a long time of nothing improved in any meaningful way. Its a single player game riddled with bugs and after the patch guess what it will still be. If they actually improve the performance that's great since 4 was pretty rough, but why now? Maybe I'm just beating a dead horse armor though...
I've asked the skywind community for their view on it a recent Bethesda update that screwed things up for Skyrim mods, and my takeaway was that it was basically a mixed bag, some good and some unfortunately not so good. Maybe they're just in the habit of playing extra nice with Bethesda, but maybe there's nuance below the surface.
I mean... You can just go read the patch notes to find the things they've fixed and improved. Going from playing the original Skyrim to the Anniversary edition is similar to what a lot of other companies would try to call a re-make.
And with the horse armor- Todd Howard has since claimed in interviews that was priced that way due to pressure from Microsoft. It was the early days of experimenting with online digital content distribution. It was the time when most phones still didn't have touch screens, but had some level of Internet connectivity. People were paying $1-$5 for low-quality 30 second music clips to use as ringtones, or UI skins. I don't think this has been corroborated by anyone else, but it certainly makes sense.
Yeah I really hate how gamer culture has changed. It’s non stop bitching. Yeah there can be bugs in games, it happens. Lmao you telling me there were no bugs in the games I bought on disk twenty years ago and there was no infrastructure to digitally update them? I’ve got boxes of old pc games that I can use to prove this is just something that happens.
People act like there are nothing but bad releases anymore but 23/24 have had phenomenal titles. I’d say this is a great time for the industry as long as you’re not stupid enough to buy micro transactions and $150 collectors editions Lmao
The game is 9 years old, and the update hasn't even been released yet. Everyone complaining in here that all mods break is just making assumptions without any knowledge of what the update is actually gonna do to your mods. High chance it actually breaks a lot, but nobody can know that at this time.
Edit: I read an article from Nexus mods and the only mod guaranteed to break is F4SE, which will probably be updated to work on the updated soon after release, maybe the Mod Team can even get a preview of the version to get some work done ahead of time.
Everything else will have to see after the update is out.
"But with the new update dropping just 48 hours [after Fallout London's original release date], the past four years of our work stand to just simply break."
i don't really see what good it does to say "nobody can know that at this time", when people have every reason to think that it will break their mods. i mean sure, nobody knows the future, but you can say that about literally every single prediction made about anything in the future. it's a tautology. are you trying to imply people shouldn't make predictions about anything?
They did the same thing with Skyrim a few weeks ago and destroyed my mod loadout. They're updating the game to attract new purchases. They don't care what happens to everyone who has the game and all dlcs already.
....do you know how modding works? This will 100% break our mods, it's going to be a new version and new version patches ALWAYS kill mods, that's how it works
Edit: And would you look at that? The update killed a shitload of mods, just like I said it would.
Mods don't care about a higher version number.
They break if the stuff that got modded is changed. So mods that dont touch any of the updated stuff wont break.
I was able to keep using mods of old versions in other games often already. Not every mod has to break everytime.
Sorry, I absolutely care about proper Ultrawide support. Currently the game is dogshit on an Ultrawide, with interface and mouse input being all kinds of screwy.
Bethesda games are the only games I've ever played that don't support ultrawide. Don't get me wrong I've played other games that were released without it or it was buggy but in each case I put in a bug report and within a week or a month they patched it. Bethesda must have so much technical debt and spaghetti code that they can't do it and they don't care enough about their players to even try.
slightly off topic but I've been disappointed with ultrawide support and really advise against it for most people. Many single player games that do support it clearly weren't designed for it and just give you a prettier pillarboxed 16:9, like Hades adding some art on the sides.
And multiplayer games just crop your vision down so you have a weird FoV and see the same amount horizontally as a 16:9 user, but can't see as much above or below you as they can. Proper support would let you see more horizontally than 16:9 players and since that's the vast majority of players it's understandable.. but then anyone who does buy an ultrawide has to run it in 16:9 with pillarboxing or be at a disadvantage.
Fallout 4, Fallout London MOD was about to drop and Bethesda dropped random update. Sabotaging(unintentionally?) the most anticipated mod in Fallout history.
I can almost guarantee that more people care about the free next gen update of Fallout 4 than will ever play the Fallout London mod.
I'm legitimately excited for the Fallout London Mod, so this isn't meant to minimize it, but modding, even in Bethesda games, is a much smaller niche than people on here seem to think.
Bethesda is legitimately doing something good for the game, for free, and they announced it two years in advance.
The only upsetting part of this is that they recently announced a launch date and it is coincidentally close to when Fallout London was planning to release.
If that one coincidence wasn't happening, then nobody would be complaining about this pretty cool free update.
I think from a wider market stand point sure... But for people who have e stayed invested this whole time its a slap. The Patch is mostly fluff.. Adding workshop items,Halloween content and performance shifts. The main problem is with the performance shifts they may alter variables such as delta, gravity and physics. Previous mods that have been worked on and polished with the intention of using the existing variables will be broken.
As the London devs even said, they are really excited for this new content and performance update, and they asked you to put down your pitchforks.
This is going to be a setback for the modding that has been done, for sure. That is the contract the mod community understands when they build their creations. It's very evident at every step of the way that you are not using consumer grade products with ABI guarantees.
But Bethesda has publicly stated they went out of their way to try to reduce breakage of mods this time compared to the skyrim anniversary version. So we have to wait and see what that means.
But if you want to hold back performance improvements for everyone because a small niche within the modding scene will have to update their mods to work, that's not a reasonable ask.
I was about to mod the game for HDR and then found out news of FO4 getting updated.
Updates break mods. Just how it is. Though, after seeing the work needed for modding Starfield after each exe change, I'm doing shader replacement now. As long as they don't change from DirectX, I should be good.
Edit: Nevermind. Somebody asked me for help and got roped in. Got HDR working. Let's see if it actually lasts.
Fallout London is about to release and it's a massive under taking. They are hoping to attract people who haven't played in years. Trying to get them to install the right version because Todd Howard isn't as easy as your dismissal suggests