Does this allow you to bulldoze poor/minority neighborhoods in order to build a new highway? If I'm gonna parking lot sim, I want to be able to fully RP as Robert Moses
Holy shit, you've just figured out how to add a whole nother layer to the personal transport equation. Mega parking structures as close to each destination as possible, but due to their size, they aren't in walking distance, so build smaller parking lots for golf carts within walking distance.
Then you drive your unnecessarily large vehicle from your suburbanite home to the big parking lot, walk to your designated spot in the golf cart storage lot (or pay to take the elevator), then drive your cart to the office or store lot.
But why stop there? Maybe the oversized trucks and SUVs are too big to be stored in a normal consumer-level garage or driveway. Maybe we should do golf carts on that side, too.
And to fully close the loop, make golf carts and trucks/SUVs support driving right into the driver seat with a mobility scooter. And give the scooters seats that recline to a lying position, have built in toilets, and waterproofing so they can go in the shower, and we can eliminate the need for walking entirely. Think of how much easier life would be if we didn't need legs!
Guess what the last commune I lived in was going to become?
So, I visited another one to maybe move into and asked around. They said it was also going to be turned into one.
What's so hilarious about it is that everyone says it in such a matter of fact way. Like: yes, my home and that of my friends will be destroyed, our social group will break apart, and our cultural events that see a lot of visitors will also be a goner. But ya, it's gonna be a parking lot!
And to think that the only unrealistic thing in Victor Vivisector's characterization was that his enemies were furry teenagers (for those curious, look up Furry Force on youtube)
I've seen 3 major highways built around Detroit while I've lived here. There was very little choice among normal citizens who live in the line of "progress". 375 ruined some dynamic neighborhoods because those people lacked the power to force a change in the proposals. 696 spent significant additional money accommodating the citizens who had the power to modify the proposals. Highways make cities very unwalkable as well as taking space that could be better used
@DeprecatedCompatV2@graeghos_714 The assembly plants in Detroit look like train depots. That's the most efficient way to move in materials and move out products. A multi-lane freeway is not necessary, a set of tracks can handle much higher volumes of goods and people.
I wonder if it has the feature of being able to introduce bad public transport options where you can stick a train station in the middle of some busy road lanes on each side, put Parkway on the end of the name and call it a day.
Maybe it's changed since I played it, but I disagree with that statement. They punish you if you don't have many public transport and bicycle roads. But they also railroad or force you to make bad cities with bad car-centric layouts.