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Unity is canceling the Runtime Fee

43 comments
  • I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.

    Too little too late. Personally I've moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?

  • we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

    Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

    at its heart, it must be a partnership built on trust

    well… as much trust as you can get back after such activities.

  • I tough they canceled it in the weeks after the outrage

    • I think they only cancelled the "this applies retroactively to previous versions" bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.

43 comments