And the latest version is Unity based. Also, I'd say the only thing that prevents Enterbrain to do a similar move, is simply that they don't even have nearly the same significance & reach as Unity. RPG Maker always was a niche product, even if it a popular one at that. But you don't really see big commercial game releases that are based on it like you do with Unity.
We'll have to see how this Unity thing plays out, but if this isn't going to be the engine's downfall, then it will become a new norm for others to follow.
No, I don't, because I remember trying to make attempts at making my own game.
Hence being called RPG Maker.
In 2003 when I was like 17 there wasn't like a fuckin library of games made in RPG Maker, and if there was, it was only known to the super nerds. Knowing what RPG Maker was in 2003 made you a nerd. If you knew of a library of games for RPG Maker, made you like king of nerds.
I'm envious of your nerdom if you had that access.
RPG Maker XP is what got me into game development when I was 12, I can't remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren't as good.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn't really a very good engine because I seem to remember you had to have the engine to run the games, you couldn't just bundle them, but if you did have the engine there were quite a few fun things to do.
Well... #godot engine is free, as in freedom. What happens with #unity could not happen with Godot. You could even contributeurs to make it better. But, it s not the best engine... It s not as convenient, etc. Then you make your choice and can t complain (same as #firefox vs chrome)