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  • My main gripe with the universe of starfield is that it works on fallout logic, as in, everyone acts as if telephones and cameras don't exist, despite being 300 years in our fucking future without any tech loss.

    That "don't you guys have phones?" Blizzard meme is ironically spot on here. They don't. Communication only happens face to face while out of a ship.

    The other thing is how a lot of the game runs on "nobody cares". Alien ship showing up on orbit? Nobody cares. Another alien ship showing up and attacking you? Nobody saw it, nobody cares. Alien space magic? Nobody cares. Alien space magic being used to wreak havoc in a big city? Not a word on it, instant amnesia after the attack.

  • Hehe. So, I've got 243 hours into Starfield. Level 45.
    For me, the game is side quests, killing bad guys all over the place, and taking over as many ships as I can.
    I've completely ignored the main mission. Haven't really done any crafting other than upgrading weapons. I started a base and forgot where its at.
    The companions are all horrid. I hang out with the robot guy. He's got good guns.
    I use Heller's Cutter, Arc Welder, and Auto-Rivet. Nothing else. Seemed fitting for a miner. And people burn real good.
    I mostly don't use ship storage except for uncommon stuff. I go through the ridiculous torment of tossing all my junk on the ground in a hold of my ship. Silly fun.
    I don't do a lot of space combat. I've got a stack of Class C ships whenever I get around to optimizing them. At some point that will be a new piece of the game that I'll play.

    I may never pursue the main mission. Looks kinda dumb. Can't tell you exactly what I've found fun in this game where I've opted out of most of the game. But ... every now and then I quicksave and just start burning down all the civilians. A lot of em won't die. But I keep trying. And then I load my save, because I want to be able to land there again.

  • The problems of Starfield, the ones that prevent it from being great even if only through modding, are engine-level problems. Those can't be fixed without remaking the entire game from scratch in a new engine, and nobody wants to do that.

    Maybe in a couple decades we'll get Starfield Remastered made in UE9.

    • Not really an engine problem, but Bethesda not caring to make the setting even remotely believable and making the mechanical parts feel isolated and meaningless is what hurts the game the most.

      Exploring and collecting materials almost serves a purpose, as you need them to craft/upgrade armor and weapons, or to create stuff around your base, but you can just buy the stuff you need off vendors, which makes both the exploration and the point of having a base pointless. Crafting is almost something you might care about, but you can buy pretty much anything you need off vendors (heal kits, drugs) or get them as drops. None of the crafting targets the ship or its parts, for whatever reason.

      If the game was just Dungeon -> Vendor -> Dungeon loop, it'd be much, much better rated and less hated. The lack of variety is felt very early on anyway, it's not like cutting the bullshit would make it worse to endure.

      Also, considering how nearly everyone using UE besides Epic themselves seem to do a really shitty job, including Bethesda with Oblivion Remaster, I'd expect that SF remaster to be even worse than the original 😆

  • That’s how projects go. But I bet it happens faster when enthusiasm for a game has the curve this title did.

161 comments