the Mario movie should have had no dialog and been 70 minuets of bombastic experimental animation set to a full orchestra with a second bonus brass section.
I mean the LoZ games are carried in large part by being games, i.e., the playing is what makes it fun. Sure they're charming but it's not like any of them have anything like a gripping story.
You translate that into a movie you got two options: some bog standard save the princess movie that sucks ass because it's boring, and makes the video game fans mad, or alternatively you just go for broke, take the aesthetics and lore and shit and write an interesting story around that makes for a good movie, but then it's nothing like Zelda and the video game fans get mad.
The best Zelda games leave the details intentionally vague so that the player can fill them in based on the weird side quests and cryptic hints to the past woven into the environments. I'm sure someone could find a creative way to capture the emotional journey on film but I am equally sure it will not happen.
same thing with souls games really, the story is minimalist not only as a stylistic choice, but also to keep the actual ludonarrative front and center. link is really whatever you want him to be and does whatever you want him to do.
There's more than enough story beats and world elements in Zelda to make a full length feature film. If you can make a movie out of Tomb Raider or Mortal Combat, you can absolutely do a full 90+ minutes telling a compelling story about Zelda/Link.
You're not going to want to do a movie that involves 60-hours of moving puzzle blocks inside themed temples. But the game is a lot more than just high fantasy themed candy crush.
They all have perfectly serviceable stories, they're not bad, they're just not gripping - they don't need to be. It's fine, it gives you a goal, you get some emotional attachment, there's cool little side-stories but none of that would carry a movie - it doesn't have to.
If you can make a movie out of Tomb Raider
They're all incredibly mid because they're just action flicks except Lara Croft. If they didn't have the brand name attached no one would remember them at this point, and much for the same reason: nobody played the Tomb Raiders that came out up until the movies for the story, what makes those games cool is actually playing them.
You could make a movie out of Majora's Mask. Strong visuals, re-occurring set peices and locations, and a Groundhog's day plot where you can explore what happens with the little stories Likn does/doesn't save cus he needs to prioritize the moon
Yeah but at that point it's not a Legend of Zelda game adaptation, it's a movie set in the LoZ-Verse. Which is fine, god enoughs the whole thing is strong enough, but you still end at "Showing Blue" as critized above
They should make a live action movie based entirely on the two Tingle spinoff games that is about the sexual awakening of an outcast weirdo and his struggle to cope in a world in which only rupees matter and I am not even kidding
In the movie Link should only ever be referred to by name, never pronouns, and Link's gender is never clarified or addressed, and Link looking really cute in girl clothes is a plot point like it was in BotW
they do fine when all people take is the outline of the story and maybe some visual spectacle associated with the games. Mortal Kombat is a fine film.
it's when the filmmaker tries to be clever and do the gameplay like bro that's clipping the fucking wings of an experience (interactivity) and expecting it to fly. the bits of game that make it a game must be ignored when you're trying to make something into a movie. it's like a film trying to adapt footnotes from a book
when the filmmaker tries to be clever and do the gameplay
I think this can work but they need to mimic the speedrun experience, complete with having the main character crouch repeatedly fast next to a wall so he can clip through and continue his journey. Realistically the hero is trying to save the world/people, it doesn't make sense that they'd take the long way and do it legit; it takes me out of the experience if I know the hero can clip through the wall but for some reason he's actually taking the time to fight off all those villains, but I guess maybe for people who don't play the game they probably wouldn't notice? Also not just skipping past all that dialogue; Oh yeah I'm really sure the hero will just sit there having a chat with the villain while a weapon counts down to zero, or the love interest is being lowered into lava rather than just skip all the dialogue and spam slide kick.
The Legend of Zelda movie, but its based off the VERY old live action TV ads from the 80's (or 90's) with Link just running around screaming, "ZELDA!... ZELDAAAAA!"
If the Legend of Zelda movie isn't about some kid from the Bronx trying to beat a mob boss called Ganondorf (I think that's the villain's name?) or the school bully who's two or three grades higher than him, and rescue his neighbor's kid that he has a crush on, then it just ain't really Legend of Zelda. His sword will be a bat instead too.
Still think they should have just had Dreamworks handle it with the "How To Train Your Dragon Team." Zelda is Nintendo's second most popular IP and a movie was inevitable after how well Mario did. They're really pushing their luck with this and the directing choice is making me think that it will end up like the original Mario movie.