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EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

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EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

31 comments
  • trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.

    See, it's the last part of that quote that's the problem. Not the concept of a AAA sp fps.

  • I'm going to chime in on the "never even heard of this game" train.

    And based on that, I'll "tinfoil hat" a bit: the game doesn't seem to have any kind of mtx (it does have a deluxe edition items which apparently offer boosts) - so the publisher didn't push the game as hard as it does with it's live service games -> very few even have heard of this game.

    edit: because sources: https://www.pcgamingwiki.com/wiki/Immortals_of_Aveum#Monetization - didn't do any further research on the matter.

    edit2: also, on the article:

    ... trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long."

    ...so, they even admit it themselves that it's pretty meh? And then it's framed like single-player games just don't sell.. what?

  • I’d not even heard of the game until now. Maybe they chose a bad launch window.

    It’s also EA so I doubt people that did hear of it were particularly excited, especially given the milquetoast title of the game.

  • Single-player shooters are my thing (ain't got time for multiplayer and the dedication needed for it), and EA games aren't my thing.

31 comments