Skip Navigation

EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Personally I would not call Immortals of Aveum an AAA game. πŸ˜…

And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!". Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn't lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can't really say I'm surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

166 comments
  • Big "no one understands my art" vibes coming off that dev. You made a mediocre game for an outrageous amount and released it in one of the heaviest gaming release years in recent memory. Sorry, this year a new IP with a 74% on metacritic doesn't cut it. They say EA dropped 40mil on the advertising for it, but this is litterally the first I've heard about it, and frankly I'm the target audience for this game. I bet this shit was shoved down the throats of Fortnight and Valorant players via tiktok.

  • Single player shooter's aren't bad or even unpopular right now. But I think people are beginning to realize that anything that has EA's name attached to it is trash and just avoid it on principal.

    • Jup, even new iterations of their older IP seem to be devolving instead of taking that which was fun and expanding on it.

      Maybe they should use all these behaviour experts to investigate why people keep playing games instead of figuring out how to maximally predate on your customer base.

      Ubi does the same. I found the last farcy so Uninteresting that I stopped playing somewhere mid game. And the first signals from their pirate game are also not encouraging, while I know many people that looked forward to it.

    • Everyone in the single player fps demo is replaying the old good games, or seeking out like custom doom wads or the occasional actually good indie fps single player game, having at this point long given up on large studios being able to make a compelling single player fps.

      Sure, a lot of us enjoy lots of other kinds of games too, but good lord is there an unscratchable itch for a new, compelling FPS campaign thats actually interesting and challenging.

      • It's boomer shooters or nothing in that space right now. We're starving out here. On my radar in the coming year or two are Mouse, Core Decay, and Agent 64, but no one knows what kind of quality we'll get out of those. Also, is it a crime to just throw in some competitive multiplayer that's meant to be played a handful of times with friends instead of being the next e-sport?

  • Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?

    "I'm not even mad, I'm.. impressed!"

  • Also EA has to understand more and more people have experienced their garbage launches and will skip their gold plated launch prices because of the risk you end up buying a lemon that is subsequently abandoned.

    Making sure the gameplay loop is interesting and the game performs properly is important. Focussing on all the latest engine features that requires people to have top tier hardware is only good for marketing. Marketing then eats up a tremendous amount of budget without adding anything to the offer they make.

    • The last EA game I bought was Jedi: Fallen Order for $4, and I still felt ripped off, because EA adds a mandatory online connection check to every game they release now, including Immortals.

  • Or maybe EA is just a garbage corporation that aren't actually good at making video games?

  • I had to look up a video to realise this wasn't the "I guess that's something I do now" game.

    Looks like a confusing mess of a game tbh. When a game's failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.

  • It was flawed from the start, clearly people that love COD and magic aren't that big of an intersection, also like people said already the magic acted more like guns and they had a pretty dumb system of calling it by their colors.

    Still looked fun though, but I would never pay the asking price for it.

  • a streamer i enjoy played it and it wasn’t even fun to watch honestly

166 comments