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Ultrakill dev says it's fine to pirate his game if you don't have money to spare: 'Culture shouldn't exist only for those who can afford it'

I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita

37 comments
  • This is how you effectively combat the interests trying to kill libraries, filesharing and the public commons in general. Continue normalizing the activity, as it makes law designed to attack it all the more odious and unworkable. The bad guys lose when cultural attitudes rally around free information exchange. The key to that is being public and vocal like the dev.

  • People in the future will be like:

    "Pokémon? There's radio silence after the 3DS games. I think that Nintendo closed down by then."

    "Ah, Ultrakill? Here. [points to some file in the repo] Still playable. Small dev from a brilliant indie scene."

    I'm being kind of cheeky; it's reasonably possible that people in the future know that Nintendo games actually existed past the 3DS, they simply weren't preserved because their corporation got too greedy. In the meantime, game devs like Hakita are keeping their legacy alive.

  • It's ironic that when a dev says its ok to pirate their game, I feel a greater urge to purchase it legitimately. Maybe it's because you have to be a certain level of cool to say that.

37 comments