Greed, the character from FMAB, has an interesting take on this concept. He extends the concept to call the idea of the heroes winning completely (i.e. they get their bodies back, defeat the bad guys, no one dies) to be a form of greed, and the idea of greed is independent of morality.
You could call this unhelpful broadening of the concept of greed, but I think it's an interesting reframing of something people usually think of very negatively.
I love how they responded to that by changing McCree's name (I'll call Robotnik Eggman before I pretend Cole Cassidy isn't the most generic shit I've ever heard) and then censoring the hell out of World of Warcraft
Two things that didn't really need to happen... and I love how basically no one, not a soul, honors the new name of Jesse McCree
Could also be they fired Kojima because they just wanted to release Metal Gear themed pachinko machines and Kojima wanted to make more ambitious and original games.
A "boys club" scandal a couple years ago where the male higher-ups only hired women who would tolerate being sexually abused. Some ex-employees described it as "company culture" that propagated for a decade or more. There was an investigation after some women spoke out that led to a lawsuit, several top level managers being fired, and a couple CEOs being scrutinized really hard.
All of this is off the top of my head and maybe somewhat inaccurate, but that's the gist of it.
You know, I remember there being a video about this. Like a long format video essay in which nintendo was the last videogame company to be mentioned and the sin was pride.
I don't remember who made the video, but I think it was super eyepatch wolf or another youtuber with a similar style. I tried looking for the video but I couldn't find it. It was really good.
I remember EA was greed, Valve was Sloth. And l think Bethesda was lust(? (Because of constant harrassment allegations in their offices or something like that), but the narrator kept reminding the audience that all game companies were all guilty of the same sins.
That’s because the sins are about exerting your will over others’/the community’s benefit and we use greed to mean wanting. Pride is greed for accolades, sloth is greed for rest, wrath is greed for emotional release.
My thoughts: they pridefully use the same formula in each of their open-world games, thinking consumers won't recognize that Far Cry's gameplay is basically AC with guns and a different story.