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what are some media franchises you'd die to see a good game of but has either gone ignored or done dirty?

for me its dragon ball z. i've always wanted a good 3d open world dbz action rpg kind of game, but it's just never been done to its full potential. the closest we've gotten in my opinion is dragon ball z kakarot, which has great DBZ fighting game style fighting, and tries to incorporate it with an open world with rpg-light type features, but the world and rpg elements are just so uninspired and poorly done. they don't really blend well with the fighting segments either, it feels like all of the 'open world' is more of just a 3d overworld with minigames

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  • Feel like shit, just want Sid Meier's Pirates! back. Nobody has made something that scratched the same itch and everyone who tries to make a pirate game makes something else. Or a Bully 2. Or a good vampire game.

  • I am yearning for a new rts and Dune has been a great well for that genre before. So that, but I need Tim Curry to do an fmv as baron harkonnen.

    I dunno otherwise. Maybe Avatar: the last airbender? Could have some neat rts potential too.

    Karl Marx Kapital and we turn it into a 4x that isn't made by paradox.

    30 years war and it's a total war style game.

    I love the SCP universe so something with that. I don't have a lot of gamer buddies, so I could never get into that multiplayer one. I've tried lobotomy corporation, but it's completely incomprehensible.

    I remember reading some absolute sci-fi slop at my dad's place, that could be good for some fun games. The first was one where the moon was a spaceship and the protagonist was the only one that was allowed past it's defenses for some reason. Cloak-and-dagger type thing and then it evolves into big picture galactic warfare.
    The other series was about a dumbfuck royal Scion, 3rd in line to the throne who miraculously survives an attempt on his life - His brothers weren't so lucky. He is then stranded on a jungle planet alongside his personal army, they befriend the natives, teach them poker, have sex with the natives
    ::: spoiler weird aside
    (who in this species are sort of an inverse version of our sexual propagation. What the humans consider to be "the women" (because they have wombs) don't ovulate, because they have sperm cells. "The men" ovulate and can then inject an egg with an ovipositor.The author had some fetishes I assume.)
    :::
    When they finally get off planet they discover the royal house has been couped. They have to do some spycraft to save the empress. When that is done it turns into a big diplomatic game of winning over all the rebels and so on.

    Not fiction but a piece of history I wish was used for something: After WWII a european resistance cell consisting of a schoolteacher and her recent (adult) graduates went to Argentina and disappeared. This cell was responsible for the liquidation of several high-ranking Nazis. They were fueled in part due to the extra-judicial killing of 12 of their schoolmates, who, while being transported to a courthouse, were unceremoniously shot and dumped over a bridge by the SS. Imagine playing a game where you're an elderly schoolteacher going HAM in Argentina hunting Nazis. Wolfenstein could never. It'd be like Turok but no conflicting emotions about killing cool dinos. You could become like The Predator.

    Monsters Inc and it's a cooking mama style thing, but for making children cry.

    • 30 years war and it's a total war style game

      1648 is a weird mod for m2tw, they created star forts to play on but they don't really work properly. more fundamentally the thirty years war, 17th century warfare worked differently than how total war has been conceived, a colunela1 was such a tightly-knit combined arms unit it cannot be micromanaged by weapon-type like total war units are conventionally. 1648 for m2tw and Pike and Shot for NTW therefore play like bootleg 18th century line battles which is simply not how the thirty years war should look, one would have to design autonomous unit ais that will manage missile-pike formations for the player, as well as complicated cavalry maneuvers like caracole---it would end up very unlike how total wars feel if it was done right.

      not that i don't think it would be worthy/cool to do a 3d real time strategy pike-and-shot simulation, it just can't be "total war" as it is currently thought of. also i'd be right pissed if someone went to the trouble and limited it to the thirty years war if you didn't get to do the league of cognac, french wars of religion, 80 years war, english civil war... what would even be the point

      (E) 1: colunela was the basic missile-pike combination used in the early italian wars, lending its name to modern 'colonel', the tercio is a specific permutation regarding the apportionment of arms in the formation---and a particularly unhelpful term because many of what got called 'tercio' were not actually thirds!

      • Yeah total war would have to be revamped to fit it. It might be more suited for a mount-and-blade type thing and the more I think about it the more I realise that would be so much radder. Imagine playing as a mercenary and working your way up like Götz of the iron hand.

    • Dune Spice Wars exists. I guess it's more a RT4X then RTS but it's not bad.

  • Avatar deserves a game that isn't absolute drivel. It's the kind of series that would be well severed by having distinct control layouts for different fighting styles. Like earth bending using the triggers, fire using the buttons, water using the control sticks, and air using motion controls. Then, in the end game, you control the avatar and you're juggling your controller and using it like a bop it

  • Would be nice to see another good Total War game again even though I've almost completely lost hope for the series. It's been 13 years since fall of the samurai and it's all been downhill from there

    Also another command and conquer game please

    • I haven't played any of the total war games since fall of the samurai, but three kingdoms kind pretty good

      • 3K is so fucking good and I cannot understand why they abandoned it and all the mechanics from it. The diplomacy system should be standard across all the games going forward but they just reverted it back after that game, it's wild

      • 3K had great potential. Sucks they abandoned it. whenever I play I always go for cao cao first, that guys mechanic fucking sucks

  • Toy Commander on Dreamcast was really really fucking good for its time and something like it with 256 players doing all sorts of crazy shit in a sandbox household flying/driving/swimming vehicles around all over the place would be incredibly fun.

    Nobody has made literally anything like it since and I have no idea why because the concept is obviously good and the technology to realise it to its fullest potential didn't exist back then but it was still such a good game.

  • The first Mistborn era seems like it would be perfect for a prequel game where you take part in the internecine house wars between the nobility. It would be an open world stealth/action super-power game. Great setting, the large sparling inspired city of Luthadel, a fusion of Victorian and gothic aesthetic. With blanketing ash from regular volcanic eruption and the ever-present mists at night. The crushing misery the nobles inflict on the Skaa (serfs) under the ever watchful eye of the immortal Lord Ruler and his inquisitors.

    It would have unique gameplay mechanics. Burning iron and steel to push and pull off metal in structures to fly through the sky and over buildings. Pulling and pushing your enemies who are holding metal. Or deflecting/firing metal objects large and small at your enemies. Using pewter to make your character tougher, tin to enhance their senses. Use zinc and brass to sooth or riot enemies. So you can slip by them or you can make them panic and flee. Using copper to hide yourself from seekers and brass to detect other mistborns and mistings.

    Likewise enemies would vary, from simple guards wearing metal armour and holding metal weapons (which they will abandon if you start pushing and pulling them for wooden clubs), to the more professional haze-killers with no metals on them and their wicker shields and dueling canes, to mistings who only have one of the 8 powers to use on you (coinshots who fire objects at your, lurchers who pull you, pewter arms who are extra tough, etc) to enemy mistborns who have all the same powers as you, then maybe at the end of the game you might even fight an inquisitor with their enhanced powers and gruesome metal spiked eyes.

  • Dawn of War 1. Better yet just computerize table top. I'm antisocial :(

    • Good news! Creative Assembly is working on a Total Warhammer: 40K

    • I'd love to have computer versions of older editions. I've never played 2nd. Edition, but holy shit it's obvious how much easier melee would be if it were computerized.

      The reason this will never happen is because then GW would be confronted with actual data, rather than vibes. Plenty of tabletop games have digital versions and it gives them stone-cold, empirical data to balance the game with, especially when there's lots of players playing lots if games.

  • Star Fox and F Zero. A sequel to Wild Guns would also slap. I'd be hyped for a good sidescrolling non metroid castlevania if they did it well, Battalion Wars had something going as well ad worms 3d thst sorts equally valkyria chronicles and I wouldn't mind thst minus fire emblem and better strategy stuff. I'd like fire emblem to go back in time to 2000 and make a better follow up to Thracia and no go full weeb mode. Ftl should get a sequel under the stsr trek license and also there should be good versions of most stsr trek games.

  • The MMORPG of dragon ball had some of your ideas but had all the problems of a MMO of 2010. I genuinely think that the basis of the MMO: years after the end of Z the human + saiyajin became the norm on earth, is a good background for a RPG.

    In the same vein of open world RPG I think Naruto could be really good, Naruto has some good dumb rules of the universe(that the author ignore) that could be translated to RPG elements for a character creation. Like the element of the chakra(earth, fire, water, wind), fighting style(ninjustsu, taijustu, genjutsu), Kekkei Genkai, the contracts for summoning(different animals, weapons, mythical creatures), the ninja ranks, the level of the missions, the different villages for different backgrounds and differents clothing styles, etc

    • I loved Naruto in the beginning where it was about outsmarting their opponents and playing to your strengths. Then it just became "my power level is X" "I'm on transformation y" and so on. But that's basically the issue with every shonen. It's always an interesting premise that then gets derailed with asinine statcirclejerking.
      That's where one piece is at too these days :(
      Maybe shaman king avoided it? Otherwise the only one I can think of would be full metal alchemist

      • I'm an absolute sucker for tournament arcs so the entire Chuunin exam bit was fun as hell. You got to see all sorts of wacky side characters get time in the spotlight, got to see some well animated fights, some clever tricks

        And then shit goes flying off the rails later on when it truly becomes the Naruto and Sasuke show

  • Probably the redditor answer but anything based in the Avatar The Last Airbender universe. Like a rogue-like to make it not immediately overpower-y to be the Avatar. Think Hades. Like imagine basically Speedrunning as the Avatar and trying to take down some powerful Anti-Avatar god. Make it really feel fulfilling to learn the methods so that you can use powers aside from your starting base tribe and end up a fuckin lava/flying after dozens of hours of playtime. Fuck that'd be cool. It'd give some good reasons for some cool "recurrence" themes too of enemies from different nations coming to power and needing overthrown and how the grunts would look.

    I'm ranting but I've wanted something like this for a while, and after playing Hades, the formula just seems perfect

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