But honestly, going from software rendering to 3D acceleration with a 3dfx Voodoo 2 accelerator with a whopping 8 MB RAM made me appreciate FPS. I spent several minutes just switching weapons in Jedi Knight and marveling at how quickly that suddenly went.
That's so funny you say that, Jedi Knight is where I first got to appreciate 3D acceleration, too. I must have racked up hundreds of hours in that game once upon a time.
I played warcraft 3 with literally less than 1fps during combat. Out of combat it was like 20fps during which I would prepare then attack move and go take a break
And a bit of malware with it. I specifically remember one of those Runescape cursors had a search bar download with it and it was not secure. 10 year old me didn't care though.
You are thinking about “cinematic“. And i would argue that being forced for movies is not because it’s better, but because it’s extended use in films gives the low fps an expected quality for movie watchers. The hobbit suffered from success over this.
Back in the day the fps for games was tied to the, i think it’s hrtz off the power lines, it alternates in 60hz in America. Slightly less in the UK.
I wouldn't even care if a game ran at a consistent sub 30 fps. I just refresh the way I feel about what I'm doing. Like when you switch to black and white television, or music written in a different tonal system, or an Adam Sandler movie. Just relax, turn off the analysis, let your ocular systems rewire some stuff, and suddenly you don't even notice anything weird.
But when the fps is all over the place I can't hang anymore.
I've found personally that even with changing refresh rates, variable refresh rate screens eliminate screen tearing and I'm a lot less likely to notice it.
need a panel with TFW PC gaming in the 80s-early 90s and you come across a game breaking bug and nothing you can do about it and there's no google to look it up