Still can't get over how Starfield is beat for beat just Mass Effect but without the stakes and with even less style or purpose.
Like seriously, let's look at this: in Mass Effect the player is a high-profile military careerist who's about to become space James Bond complete with the license to kill, starts hallucinating weird portents of doom after finding an inscrutable alien relic, gets their legal murder license, follows their hallucinations to find more weird alien shit, has to chose which of their crewmates dies in a hackneyed false dichotomy, and ends with revelations about what's going on and an elaborate multi-stage boss fight.
In Starfield the player is just some random asshole who's decided to take up space mining for no clear reason, hallucinates something cool and neat after being told to grab the weird thing by their chortling coworkers, gets to join a country club of amateur astronomers who think those weird artifacts are kind of neat, goes on an adventure to look for more sort of neat artifacts and hallucinate some more, has to chose which of their fellow country club members dies in a hackneyed false dichotomy, and ends with the revelation that everything going on is fucking stupid and pointless and there's an elaborate multi-stage boss fight that's buggy as absolute fuck.
Meanwhile the aesthetics are just Mass Effect blandness taken to a whole new level of blandless. If Mass Effect was oversanitized corporate slop Starfield has been further boiled into a completely flavorless mush. Same for the overall plot: Mass Effect had a generic eldritch horror plot that pivoted from being a climate change allegory to just being "so yeah turns out the eldritch robots are just really stupid, like absolute buffoons, and their whole mission is literal nonsense and even they know it but because they're just big dummies they don't know how to stop doing galactic genocide, whoopsy!" thanks to corporate meddling, but Starfield skips the pivot and goes straight to the vapid "so yeah it's all just meaningless accumulation of pointless nothing, nothing's going on here and there's nothing at stake at all, just lobotomize yourself and join the race to accumulate meaningless accolades!" which uh, framed like that actually reads like a call for help from the writers.
I gave it a pirate's try because I like scifi and I have incredibly low standards when it comes to the slop I consume. It ran like absolute shit and crashed constantly, and the parts I did manage to get through were boring as fuck. Glad I didn't pay for that shit.
Maybe I'm just getting old and crotchety but I've been thoroughly unimpressed with every open world game that I've tried in the past decade. Had a friend get me to try Horizon Zero Dawn a couple years ago after talking it up for a long time and I was sort of enjoying it until I realized it's just Far Cry with robot dinosaurs, I read the Wikipedia article to get the rest of the plot.
the moment I saw the advertisements I was like "Why the fuck are they doing this instead of printing unlimited dollars with TES VI?" and I still don't have an answer to that question.
I think Todd's been wanting to do a space IP for years and figured it would be a sure fire hit. Tbh after finishing FO4 in like a week because I just ran out of stuff to do I assumed every subsequent game was on a downward slide from there.
There's lots of baffling design decisions too. Like how the fuck do you make a elder scrolls in space type game and you don't have any aliens at all? Like none whatsoever. This is your chance to really show your creativity with a character that people can make in your system and you make it exclusively humans. No aliens. Nothing really interesting at all. Like what were they thinking?
theres an alien space glowy orb thing that may or may not be alien and may just be a technological thing that was made by humans in the future, but yeah anyone to interact with is human
In terms of near-human or above-human intelligence, I think the plot of the main quest line involves first contact, but in terms of player characters it is totally true that you can only be human, which was the main point.
Just think: NMS was made by like 12 people over what, 6 or 7 years? And it still has more aesthetic variety than Starfield which was made by a studio of hundreds over the course of a decade. So all the limited animal parts in NMS were the work of maybe 1-3 people, while in Starfield the static copy/pasted designs were probably made by a team that's larger than the entire Hello Games studio.
They wanted to do colonial era global exploration but in space. If they included intelligent indigenous aliens then the colonising you do is literally the same as the settler states of the British empire era were doing. And people would genocide the natives.
You're supposed to feel like Darwin or whatever, hopping around islands checking out the local wildlife and geology while documenting it for science. But without the whole genociding all the tribes you meet stuff. The result is directly caused by going for a specific aesthetic vibe but also sanitising it of all potentially awkward features due to wanting to avoid having literally any ideological point whatsoever.
Mass Effect is neoliberal Trek, the Citadel is literally a shopping mall in space. The peak of intergalactic sociopolitical development is a cosmic Walmart.
The original Mass Effect had a stated visual design philosophy of "80s scifi movie" that sequels deviated from, but it's still a better aesthetic than whatever the fuck "nasapunk" was supposed to be
There's something to be said for how horribly naff and unappealing everyone's outfits are in Mass Effect 1. Armour is ugly, civilian clothing is ugly, the scientist overalls are ugly. The latter two especially give off that TNG vibe- all those ugly onesies just draped over these regular looking people's average physiques. The female armours all have boob plates but they're unflattering non-sexy boob plates so they just look kinda awkwardly naked
Then you get to the second and third games and its giant tits and huge asses squeezed into vacuumsealed latex catsuits and big hunky dudes
It's so fucking weird to me that the entire storyline and gameplay mechanics are built around the RickenMorty multiverse nihilism, in which in your relationships with the factions and characters fundamentally do not matter. They're all just set pieces for you to occasionally go 'huh neat' when you roll an interesting multiverse version of them before being tossed aside.
In order for ANYONE to care about the characters and universe enough to mod more content into this game, you would need to remove the mutliverse aspect, but that's it, that's what the game is all about and building towards.
But even with the multiverse being the focus there's still no content to make doing the new game plus loops worthwhile. TWENTY FUCKING PROCGEN DUNGEONS
What the hell even is Starfield. How did this happen
Imo you could do something interesting with the loops where questlines are short but complicated and you typically either get a pyrrhic victory or outright fail narratively due to limited knowledge going in. Then in future timelines you can go in with starborn bullshit and do your best to get the "good" endings. But yeah it's pretty clear that the main plot is utterly detached from the entire rest of the game so it just comes off as weird and alienating.
Yeah, it would be possible to do something with it. They could also have like three big branching points in the story and have had the different versions you pop into be alternate worldstates that you the player didn't pick.
Not to hand it to Rick and Morty, but at least that show has a POV cast of characters that are retained between the universe hopping that the viewers can have some investment in. Starfield somehow doesn't even have that, it's just the player.
But the player staying consistent the whole time also means that you actually can't experience the different backstories content even though that seems like an obvious feature to have. WHAT IS STARFIELD
What really pissed me off is that they gave the Geth this unique and interesting psychology in Mass Effect 2 and then just completely threw it out the window in the sequel by making individuality their reward for helping the good guys, rather than something that Legion described as basically hell for them
It was baffling. Starfield on Low got me barely 30fps while looking the same as Skyrim on Medium, on a computer that can run Skyrim on Ultra without missing a beat.