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Are there any games like Starfield?

So, Starfield was a disappointment (in my opinion). The story isn't interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn't run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That's something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man's Sky
  • Mass Effect

I've only played a few hours of No Man's Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it's a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

108 comments
  • Lots, but only a few that are worth a damn. I've come to call them "Han Solo Simulators".

    Its a genre that seems to attract a lot of half baked game designers. Make a big universe sandbox where you fly a spaceship to space stations and planets and moons and trade stuff and do pirate shit or anti-pirate shit. Lots of people have this idea, only a few make anything good out of it. Doesn't seem like it can go wrong, and yet . . .

    Battlecruiser 3000 AD is a particularly infamous case of 90s Internet lore. By all accounts, it did eventually patch the game up enough to be decent, but it took years to get there. At release, the game's installer would crash for most people. However good it might have ended up, the Internet drama was better than the game ever could be. Look up "Derek Smart" if you're interested.

    The X series is one I want to like, but it's been really buggy for me. Like rage quit when it destroys my progress kind of buggy. I haven't played X4, though.

    No Man's Sky was an infamous mess at launch. Unlike Battlecruiser 3000 AD, it did eventually change its reputation, but it was a long, hard road. I played it a few years ago and found it uninteresting, but basically playable.

    And then there's Star Citizen. I'll just leave it at that.

    Anyway, the Elite series is probably the most successful for single player or smaller multiplayer, and Eve: Online for massively multiplayer.

  • Elite Dangerous: Best space travel, strap on your VR, put on a virtual monitor playing star trek into your cockpit and stand in awe of how gigantic planets truly are. It has fallen under mismanagement and its mid to late game is terrible. But for the price it's great.

    X4: Space sandbox game from the legendary studio behind... the x series. Fantastic galaxy sim where you can do whatever. Hunt bounties, be poor space trader who converts all their life savings to silicon wafers only to find out nobody is buying them or become ceo of the entire space. Only negative for me is it would be the perfect game if it had open space and orbiting planets and all.

    Star Sector: basically mountain blade in space. Not on steam.

    Space Engineers: Build your own spaceships and do whatever. The resources are more befitting of an automation game and you can automate.

    More niche games: Astrox: Even online but singleplayer. Objects in space: Abandonware that takes an interesting approach to space travel. Delta v: rings of saturn: hardest sci fi space mining simulator around the rings of saturn. Starship EVO: very early access but has the best ship building system I've seen so far and ring worlds.

  • These are the ones I've played over the years. Hope I'm not missing anything:

    Elite Dangerous - Highly reccomend this, it's basically a huge sandbox, with full size galaxy, "real" star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there's no quest, no interesting characters, no rpg elements. Also there's quite a learning curve, and quite a grind (albeit maneageable these days). There's also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

    Everspace 2 - This may be what you're looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it's not particularly large. Its universe is far smaller than starfield's.

    NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

    X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

    Spacebourne - Haven't played it long but iy gas good potential. There's a bunch of systems, there's quests, reminds me a bit of freelancer. The downside is that there's a single dev, so development is slow and there's a fair amount of jank.

    Edit:

    ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.

    • I always felt Andromeda got a bad rap. It's not a great game. It's not on par with mass effect. But it's fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it

  • X3: Reunion/Albion Prelude

    X4

    Elite: Dangerous

    Spacebourne 2

    Shit, even Star Trek: Online does what Starfield promised better, and it's basically just another dime a dozen MMOs with a high profile licensed IP behind it.

    For the most part, it's either going to be missing a few things you're looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).

    • I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.

      You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…

      I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.

      • In X4 you can walk around on ships and stations, jump in other ships etc. It's very limited though, which is a shame.

        The gameplay is fantastic though, you could lose days building an empire.

      • What about it being a janky MMO takes it away from being your ideal game though?

        I really wouldn't look at DS's games, they are shite.

  • so for something completely different and focusing solely on the "size" aspect:

    the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:

    it's a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for...but if you want something truly MASSIVE...well...can't go much larger than galaxy spanning all out war involving gigantic fleets and armies!

    so if power fantasies is something you're interested in, maybe take a look! it's pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.

    and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:

    • Attack Moons
    • Behemoth Planetcraft
    • Neutronstar Gigaforge
    • Matryoshka Brain
    • and a bunch, even more ridiculously huge projects!

    (sidenote: the new DLC subscription on steam is...kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it's kinda, surprisingly, less predatory than the previous "we'll release 2 20$ DLCs, and 1 30/40$ DLC per year" model...)

  • I'm commenting late, but there is The Precursors which does require Slavjank tolerance, but if you have it, it provides an interesting flavor on a space opera adventure.

    I also haven't tried The Tomorrow War which seemingly requires even higher Slavjank tolerance, and probably isn't a top of all time game, but seems interesting if you like peering into strange forgotten games. Warlockracy did a video of this one.

    • I’ve actually heard of The Precursors before. It was featured in Tehsnakerer’s Playing series. I don’t know what my tolerance of slavjank is. I’ve played Operation Flashpoint a lot when I was a kid. Does that qualify as slavjank?

      • Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don't quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.

        If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.

  • I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

    As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

    The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.

    If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.

    • Faster Than Light's my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

      Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)

108 comments