Back at it again with another top 3 hexbear favorites: this time your favorite top 3 mmorpgs.
For me its:
Ultima Online
Final Fantasy XI
Ragnarok Online
UO was a game I just recently discovered and it's fantastic, best sandbox experience I've ever had in a game.
FFXI was another recent discovery. It took the formula from Everquest and made it better. The game is even less grindy today with the QOL changes.
RO was a big part of my teenage years. I love the look of the game, it reminds me of Final Fantasy Tactics. It's a great casual game to just pop into and grind out some levels or explore.
1.FFXIV: the only mmo that actually grabbed me, and I tried a lot back in the day
2. Guild Wars 2 : fun open world, combat is refreshing but class fantasy doesn't hit the spot for me. Also have a lot of other small gripes with the game
2 Star Wars The Old Republic: dress up your own jedi game, can't speak for much else other than playing it feels like a dead game, specially on the Republic side.
Yeah it was a great time for a young teenager to play free games. I use to search for free MMORPGs all the time and there were new games like every week lol.
I’ve played since 2003 or something it was a game that followed me through my whole life and I’ve wasted tons of time on it. I’m not playing rn though because I find oldschool to be fun but it doesn’t have as much of the social element as it did back when I was a kid. I feel like most modern mmos went in that direction though.
Unfortunately the only traditional MMO I've put any significant time into is SWTOR - which I did enjoy playing as a singleplayer experience, or going through storylines in coop with a friend. The voice acting and storylines for the classes could be great, though there was a lot of variance in quality between them. Too bad it was held up by pretty mediocre gameplay.
I've played a little bit of FFXIV and while I believe what the fans tell me about it, going through early A Realm Reborn stuff was a boring slog which didn't compel me to play more.
If Warframe counts as an MMO then it's my favorite, ez.
I keep wanting to try DQX or Dragon's Dogma online but assume the installation and translation process is a hassle. Frontier would be amazing to play too, but I don't know if that has an active translation.
DDON is making massive strides right now with both private server feature implementation progress and the English translation has good coverage and improving quality. Check back in like a month or so and I bet it'll be a rock solid experience.
Frontier is basically ready at this point for most people to check out and play. I'd either play on Renewal or Mezelounge. Many of the Meze people are the same group behind DDON and Meze has a classic server for an older experience.
DQX uses a mix of manual and realtime translation and is in the worst state of the 3 (as it's on real servers). Once it gets private servers I imagine custom clients will start better solving translation problems.
Correct. See my other reply for more general info on translation. I've pretty much been entirely solo since the game has been out for so long and recommend waiting for private servers to solve some pain points.
Phantasy Star Online. I really wanna' try FF11 some day since I seem to like that era of MMORPG more than what's happened since. Would also like to try the SMT Imagine MMO someday if the private servers ever come back.
I really wanna' try FF11 some day since I seem to like that era of MMORPG more than what's happened since.
Now's a good time to try! There's private servers that replicate all different eras of the game from classic to modern retail. Or you could give retail a spin as there's a 2 week free trial. I used to play PSO too but only offline.
I am gonna be honest I bounced off of basically every other MMORPG after that. Really ruined the genre for me, especially playing that game's evolution into a F2P WoW-clone like many others in the genre. I had put hours into MANY others (and some very obscure ones, anyone here played Ryzom?) but didn't really stick with any for more than a trial month. Then I got into Dota...
I played on the Basalisk emulated server a couple years ago, classic SWG got me interested in Ultima Online since so much of it's inspiration was taken from that.
The EMU servers are great, I just don't have that kind of time to spend on games anymore.
In the OG, I played a Bounty Hunter / Carbineer / Ranger chasing down motherfuckers in the middle of nowhere and leading Krayt Dragon hunts. Back when hunting a jedi actually meant something because there was only like a dozen of them on any given server and they were all sweaty no-lifing weirdos.
I have yet to see any MMORPG with a more robust class or crafting system than OG galaxies.
Fond and painful memories of grouping in Blackburrow and Crushbone and getting killed by trains. I recently tried out modern EQ and there's so much content, plus you can have an npc companion for heals which makes soloing viable.
I can't get into modern, I did project 1999 for awhile but modern sweaty gamers really ruin what it once was. A big part of the fun was logging in and playing with DnD nerds who had no idea that they didn't need to take everything very seriously (socially)
FFXIV: As a complete work, from the exceptionally great and varied music to the extended Valentine that the game is to the entire prior run of the series, it's hard to top.
Elder Scrolls Online: This one has unique vibes among MMOs, and has a special sort of "wander any direction and something will happen, voice acted and all" immersiveness to it, even if the game can sometimes feel too compact to feel like a world and more like a theme park instead.
Pretty standard fare for mmorpgs since WoW, the whole themparkization of questing.
Even with that big shortcoming, there is still a lot to see and do, and just about all content but DLC dungeons are functionally free after you pay the box price, and the most recent box typically includes all previous expansions.
Tamriel is one of my guilty pleasures, even with 's ongoing skullduggery and bad ideas floating over the rest of the series.
FFXIV. While it's been awhile, due to life circumstances, it will always hold a place in my heart.
Rift. I only started after it went F2P, but I had an absolute blast running around in that game. I still adore the Chloromancer/Stormblade as a class concept, running around whacking shit with my electric sword to heal back health.
Florensia. This one is probably a bit obscure, these days. It was a F2P MMO with an added focus on ship building and combat alongside your standard dungeon crawling and such. Cartoony graphics, grindy as hell, and where some early cracks probably started forming in my egg.
It's high up on my list, but I have to admit, it wasn't for the game itself. There was a community there like no other, one that I really felt like myself in. Every day, the same names, the same faces, most of us doing more chatting than anything else.
the only MMO I play regularly these days is OSRS, but I did like WoW when I used to play it. I tried playing it again a while ago but every public chat is just a giant klan rally so I had to turn it off.
I loved FFXIV although I last played it during Shadowbringers and I only got a touch through the MSQ there.
As a dad I just have zero time for daily login bonuses. If China ever bans them and it ripples through the industry in a way that makes MMOs quit doing that toxic shit I'd consider coming back, but these days I just don't have the time or energy.
The quests/story were very cool though, and all three roles were pretty fun to play, in the more casual content at least, never touched the really hard stuff, even back in the day I didn't have that amount of time to commit.
I mean if what you liked in FFXIV was the story, you can be pretty chill about it and not do the daily roulettes (specially since they only really give exp and take time to do). You can even do all the dungeons (and most recent trials) with an npc party, so no need to wait for queues.
No, I do. Also like the gameplay, I just didn't like having up-to-date gear being gated behind either playing an unreasonable amount, or having to play several days of the week to hit cap on tomestones.