That bit from the English version of "The IT Crowd" where Jen's gotta go give a speech in front a bunch of big wigs and Moss and Roy give her a box and tell her "this... this is the internet. All of it, right here. Be very careful with it."
If you want to seriously destroy the worlds infrastructure, attacking Midwest FurFest will do more damage than blowing up any pipeline or cutting any wire could possibility do.
Comrades, this isn't an MMO or some complicated multiplayer game. The online component are open servers for 32 people and connecting friends to their self-hosted servers. Connecting friends is something you can easily do with steamworks(although Palworld uses the Epic equivalent IIRC). Assuming they are using some whatever cloud hosting, you could do it with two people.
A homie told me how this game is basically fascist propaganda. They mention that there are no workers rights for the Pals in the description and some other stuff that raises eyebrows.
People have some crazy problem with killing these little Pokemon animals and that you can eat them and stuff like it's so fucking insane. But like grand theft auto is totally 👌 and I can think of other games with actual horrid premises. I've seen people mod so they can eat babies in sims and torture people and many other things.
For some reason there's some huge push to demonize this game or something. I mean technically you don't have to make them work or anything and can do it yourself. But people choose to. Maybe says something on human nature lol
Its incredible this ragtag group of people managed to produce a game that runs so much better than its contemporary games. Like compare it to Ark, and for godsakes, the ARK 'Remaster' which is somehow worse than the original. Ark had like 10 years to optimize and they can't get it done.
I read something online the other day that said Ark, fully installed with all the official maps and content, no mods is half a damn terabyte of data and (unsurprisingly), it runs poorly.
475k per month plus one dude's salary honestly sounds relatively cost effective for a game with 1 to 2 million daily players, but then again, I'm not a game dev.
And the daily player numbers will die down over time while Microsoft helps them cope with the overly successful launch.
Hope he is demanding an obscene salary also, given he is the only thing keeping that server running. I wouldn't do it for less than 300k/yr, probably closer to 400k.
The cloud is a scam, its just someone else's computer. If you're a smallish company you're going to be better off in the long run investing in your own hardware and some well paid people that can maintain it. At a certain point it gets harder to scale, but at that point you'll be rolling in the dough if you played your cards right.
People don't know how true this is. Its not just "hur hur fax machines". It's "the file size limit for this upload is 1mb. If you need more, please write us a letter and post it to us so that we can assign more space to you."
Japanese business leadership is like if your parents who can’t rotate pdfs had every single notable position and refused to listen to your advice to just click the fucking counter/clockwise arrows because you got a little too angry with them when they called you for said advice
To be fair, networking is hellish for a variety of reasons.
I took 1 networking (IT midtier elective) class in college as an elective and even though it was super basic in reality, it was very annoying in that nothing felt automatic, even though 99.9% of everything felt like there should be. Usually if that's the case I'd learn/be told there was some automatic stuff (Take a compiler class -> learn of YACC and they you never write your own compiler). But networking? Not really as far as I've ever seen. Sure there's some stuff, but it always seems to come around to "This works except when you need to know the exact details of https once a year".
Ironically I'm on the interconnect team at my current work. Even though we rely on shit, we avoid touching 90% of the stuff we own that actually does the connecting, and avoid setting up crap because its a mess.
How are there so many problems that can be fixed by figuring out how to log into a router and then telling it "1.1.1.1" instead of "0.0.0.0."
Like my fucking graphics card doesn't shut off periodically and go "oh damn should I try ones? Or maybe twos? Pleas tell me a number so I can turn back on again
To be fair, networking is hellish for a variety of reasons.
That has nothing to do with it. My company maintains network software for server instances which maintain thousands of simultaneous user connections continuously (and loads of continuous bandwidth). Simple "networking is tough" is not an answer for why it apparently costs this company half-a-mill a month to maintain 32 active connections. There is no good answer to that. It's just poor management/bureaucracy, including their choice of infrastructure. And labor, obviously.