I'm excited to share that I've recently reached Gold rank in Overwatch! For those unfamiliar, Overwatch is a softcore pornography game that requires a significant commitment to bitterness and abusive chat messages--all crucial skills in both gaming and cloud development.
Overwatch is a softcore pornography game that requires a significant commitment to bitterness and abusive chat messages--all crucial skills in both gaming and cloud development.
it'd be a lot more fun if the average player understood that they're just a silly little guy playing a silly little video game instead of throwing a tantrum that you're bad or not playing optimally or whatever. Just let me play my silly non meta shit in peace and not scream and cry when you lose
I'm a super casual player who only ever plays to hang out with friends, so I have no idea how to enable the team chat and have no desire to find out. If they get mad they can just scream into the void idc
For me it's about a players ability to adapt, if they can't begin to understand I'm going off meta by doing something silly like holding gold/bot lane with a hefty and mobile tank with no boots, and we need a healer and MORE battle cruiser (in the mtg, specifically edh, term) style tanks and they refuse to help, then I'm sorry, they earned their bronze medal.
I've done mm exp 'top', mm roam 'support', mid mm, split pusher roam, Gold 'bot' tank, jg tank, split push mage roam, jungle hunter/kneecapper roam(my old fav that's gotten harder but still fun, works really good when enemy team has bad teamwork and coordination and better when they tilt and chase [I've built so much move speed, they can only catch and kill me with a dash and some kind of rooting effect]. It usually comes down to player attitude, ability, creativity, knowledge, and fluidity of playstyle
Strategy teamwork and adaptability don't show before, like, Master's rank (top 0.1% of the player base). Below this rank, the game is mostly based on reflexes and timing, playing the same OP character as much as possible and remembering to go kill the big dragons or something
The ones that rely on motor skills a lot are usually like that yes
A slower-paced game like Dota2 starts to require strategy and teamwork earlier but you can still win games just by very being good at pushing buttons for half of the ranks
It depends. Because if you put 4 mediocre players on a call with each other in TF2, they will end up top of the leaderboard. However, most people who end up doing the most never communicate, they just press button good.
i disagree, league has an experienced player base, everyone above silver knows how to play their champ competently, on mechanics alone you can only get as high as plat, you need to actually know macro to climb higher
I agree. I'd argue that Heroes of the Storm was the very last Blizzard title that was made with love—and it got absolutely demolished by monetization being hamfisted in.
HotS pissed me off because it could have easily been Diablo 3's PvP system. Instead we got whatever the fuck brawling is and Blizzard gaslighting everyone that they never actually said tbe game would have PvP.
i can't even really remember how long ago it was that i looked into league of legends, but it was a long time ago. i don't think it was brand new, because lots of people were already playing it. i was looking for a game to play with friends online and so a friend of mine told me about how two guys we knew back in high school played it all the time now and we could play with them / use it as a way to keep in contact. and it was "Free" so what was there to lose?
so we download it and get online, only the guys from school are not really interested in showing us what's up because they are trying to achieve something and insisted we play some randoms for a while to figure it out and get better. and we quickly find that the options for noobs not paying money are limited. so we join a game anyway, and start getting told me we suck and are ruining the game because the acronym commands we are being issued by someone who has decided they are in charge of this "game" are inscrutable.
this experience was supposed to sell us on investing more time into it so we could buy stuff in game to "be better". i think i uninstalled it after a few hours. people look for different experiences in games. personally, my idea of free time isn't something where i want to let some random asshole frustratedly boss me around so i can make numbers go up and have fake money to spend on becoming more comfortable with being bossed around and eventually become one of the people who bosses others around. seems a bit too much like some other game we all have to play already.
It doesn't help that "MOBAs" in general are made from the dessicated husks of what used to be the RTS genre, except stripped of map and strategic variety yet at the same time excessively burdened with floods of monetized waifu "hero" units intended to pressure users into buying them outfits.
I miss Heroes of Newarth's matchmaking and it should be like that for most games. Because HoN is more like DotA 1.5, it's centered around carries. You build your team around your carry.
So if your carry is one of the "hard carry" heroes, you need the other four players capable of protecting them for 45 minutes while playing 4v5. After 45 minutes of farming, the hard carry will 1v5 the other team. If you're the other team, you want assassins who gank the other carry and heroes that push quickly. Maybe you have a carry with a large area of attack ult, so your team's other heroes will want AoE abilities, too.
How this translated into matchmaking was the best player on your team picks what carry they're best with and then everyone else picks based around that and countering whatever the other team picks. It didn't matter if you had people below the starting 1200 MMR because your team captain was 3000 MMR. You could actually focus learning how to play. You could watch how your team's more experienced players played and they'd help you figure out what to do.
Sometimes you'd be on a team where everyone had the same MMR and it was clear you all knew the same things. The other team might have someone with over 1k MMR on each of you, but they also had someone with 1k fewer than you.
Anywho it was nice because there wasn't stuff like "bronze, platinum, mythic." There was only the climb. It was similar to chess.
Gold was when I was just playing Janna and getting drunk on weekday nights in college. I cannot imagine being proud of gold for a decade-old game lmao. Seriously: skill issue. If you're still playing ranked League games in the year of our lord 2024 anno domino and struggling to get to gold, maybe it's time to play something else.
I never played it because the pitch I usually got was "people get SO MAD while playing this, it's hilarious," and I was already tired of le edgy asshole "U MAD LOL" era humor when LoL first started taking off anyway.
Yeah literally. Everyone I know who got really into it has at some point, either quit the game for a while or permanently because of the effect it had on them, or I have seen/heard them scream at their computer to an embarrassing degree while playing. It never sounded fun, and the one time I played it as a bit (got some thrift store power glove style controller working and everyone wanted me to play because I was the last hold out) I was like why is this appealing?
I played to enjoy myself, so that basically meant I engaged in 'jungling' as it was apparently called, and focused on just killing things in the jungle portions; of course the other players would hound me about playing this way or that and so I just dropped the damn game.
I know, I know, 'that's not how it's played'; yeah well I'm not playing to be the best, I'm just trying to enjoy myself.
This game is clearly not for me, and I have to play as a team player and can't just ignore everyone. Definitely not for me.
I really enjoyed the game circa 2014 or so. The game. The player base has individuals that are as toxic as reputation gives. But the matches were actually fairly slow paced and movement creep hadn't gotten incredible yet. Something very strategic about how the phases of the game went. The heroes were deep enough that you could become good with them on a level that impressed, but not so much so that you couldn't rotate between good "counters" to opponent's choices. I actually enjoyed how long the matches were. I usually only played when 2+ friends were also playing to mitigate the toxicity, but I had a blast doing it.
I knew some pals who played it around when it came out and they had fun. They would also play as a team in the same room. Wberyone would bring their laptop over to one place and they had a good time.
most video games these days have a kernel level voluntarily downloaded virus so we should be grateful for this voluntarily downloaded virus not taking over our entire computer
I personally play mobile legends, it's like the simplified version of League but since I've sunk so much time I'm sticking to it. Anyways I've gotten to mythic honor on vibes alone and just learning on my own. Probably could've gone further looking through guides but I still feel like the practical experience from just playing is useful to turning into actions without truly even thinking about what I'm trying to accomplish and falling into a flowstate. I mean I am #1 FL Uranus for a reason and will be US #1 as well, just not ready to commit to it again super hard because I'll be playing and laying in bed for HOURS, potentially for WEEKS. probably could get into immortal too buuut I'm not that committed yet.
To any comrades I might've hit with strays when particularly toxic, I will state that I attempted to correct you gently at first and slowly ramped up the toxicity (unless I've BEEN tilted already). It's still uncalled for ultimately, but my mental state is doing better and I'm doing better about lashing out at shitheads and dummies. All I can say is muting chat and leaving on pings is a godsend. That and I miss the replay function, helped me to point out the bullshit and gaslighting, after the fact, but helped mentally after a particularly bad match to find what exactly went wrong (usually a bad mm or mage).