I'm curious what you guys have to say about this. Are there any games you consider perfect? Can a game even be perfect?
My example of a perfect game is always Portal 1. Portal 2 has more going on, but in 1 there just isn't anything to shave off. From start to end, there is nothing I'd change about the game. It's short, infinitely replayable, great pacing. I like Portal 2 a lot in concept, in concept it should be a perfect sequel, but it just doesn't keep the extreme tightness of the original game.
Shadow of The Colossus. Archetypal hero type fights 16 giant monsters to save his dead love. There's literally nothing else in The Forbidden Lands save for lizards and platforming puzzles. You're playing to see what the next colossus looks like. It's a game pared down to its barest essentials.
Outer Wilds is my favorite game, it's just so tight between the narrative and the gameplay, there's not a second wasted and everything ties together appropriately and it doesn't overstay it's welcome so long as you're moderately competent at the sleuthing. Better yet is the DLC they released was equally satisfying while remaining a standalone narrative with it's own themes and mechanics, while still managing to tie in nicely with the base game narrative. I would suggest holding off on playing it until you've completed the OG, but theoretically you could do it anytime during the playthrough.
I guess the only downside I can think of is re-playability, being a mystery/puzzle game once you've acquired the prerequisite knowledge it's a bell that cannot be un-rung and experienced again with the same novelty. Maybe someday I'll go back, but until then I'll suffice with the tear-jerking OST of both game and DLC, as I'm reminded of the most humanistic and existential game I've ever played.
Zelda - A link to the past: Set the Zelda formula for the next two decades. Aged imho better than OoT, because it stayed within the capabilities of the SNES and the pixelart is timeless. Wonderful vibes, great pacing and just so much fun.
It’s ironic, because the first place my brain goes with the prompt “perfect game” is Hades. In terms of what it sets out to be, the combat, the gameplay loop, the art, the story, writing, voice acting, music, the game doesn’t miss a mark.
However, I wouldn’t say it’s the greatest game I’ve ever played. Often times the great ones have flaws, sometimes deep ones, but that’s part of the nature of pushing limits. It’s rare to do something novel and untested in a medium and also do it perfectly.
Undertale. I can't find fault with this game that i can do it with my other favourite game. Not Prey, not FO4, not stardew, not half-life 2, not darksouls 3, not monhunt 4u/world.
I consider Shovel Knight to be a perfect game, in that it perfectly achieves what it sets out to, and it does so with enough flourish to push beyond being only adequate. S-tier sound track, flawless pixel art, charming characters and plot, clean controls with interesting gameplay for the genre... it's one of those games where if you don't like it, it's probably because you don't like side-scrollers, or pixel art, or whatever.
Super Mario Bros. 3 is a game that has incredible gameplay, perfect controls, tons of content, and stellar graphics (that got even better in the SNES remake).
Half-Life (the original). First game that legit made me jump back from my PC, screaming, "Ahh!" It was a very tense moment--I was out of ammo so that meant my only weapon was the crowbar... Others that have played the game will know what I'm talking about. I was playing that moment in the middle of the night--probably 2AM-ish--with my headphones on in a basement room lit only by the light of my (1024x768) CRT monitor.
Final Fantasy 7. The first and only game that made me cry actual tears (of sadness; not like that time the house lost power in grade school after a long and eventually successful boss battle which is another gaming moment I'll never forget).
Minecraft. Well, it's not perfect on it's own but here I am playing modded Minecraft with my kids again. We've been playing this game together like this for almost ten years! We'll play until we've learned every major/popular mod that exists for any given version then stop playing for a while then a year or so later we'll be at it again for a month or two 😁. Aside: Myself and my kids are like absurdist experts in cross-mod overpowered combos and nonsensical things like how to combine nuclear power with mana generation and all the steps/progression necessary to get there (LOL).
Baldur's Gate 3: It won GOTY in so many places for a reason. Absolutely fantastic and one of the big reasons why is because it doesn't dumb things down for laymen or children (or child-like people aka game reviewers hehe). It's a game made for geeks that are adults and can understand and appreciate adult themes and scenarios where it's impossible to save everyone (and having to play the rest of the game living with the consequences of your actions). Aside: You could say it's a game that teaches consequence culture! Haha. BTW: If you haven't tried modding BG3 yet it's totally worth it. Even if just for some of the QOL improvements and cosmetic stuff 👍
Before EPIC bought Psyonix, Rocket League. Oh man I spent like 3,000 hours in that game and never got bored. I was happy to pay for Rocket Pass every time it came up for renewal because I was just having way too much fun and wanted the game to do well. Then EPIC bought Psyonix and they ended support for Linux (I got a temp ban from the Rocket League subreddit and the associated Discord for saying that was going to happen!) and at that point I stopped playing. Then they made it free to play and way too quick and easy to get a new account and that's when my friends stopped playing too (because it ruined ranked play which was the only way to play people that were near your skill level).
Beat Saber. Truly the perfect VR game. You burn loads of calories while listening to awesome music (your choice of music if modded) and having fun. Mod it to make it truly next level. I mean, the BeatLeader mod saves the entire replay of you beating any given map and posts it online where you can re-watch and share your amazing speed/accuracy and cool dance moves! Example: https://replay.beatleader.xyz/?scoreId=7668607 (watch it, you'll smile... That's one of my replays and it's "replay of the year" 2023 👍)
If I think of more later I'll try to remember to come back to this thread and edit my post.
Aside: There needs to be more high speed competitive games like Rocket League that use 120HZ event loops (that aren't just twitch reflex FPSes). I miss playing a game with the controller where careful and precise control would make you feel like you had a superpower compared to the average player. Like, if you practiced enough you could keep the ball on your car (aka dribbling) and flip it up in the air just before an opponent tried to take it from you (making them feel sooooooo inadequate haha). Also, expert mid-air maneuvering could have you completely crushing your opponents with them feeling like they didn't stand a chance... Not because you got lucky and/or bought the best equipment but because of your sheer skill at the game.
I also miss the feeling of being an impenetrable goalie, haha. Even facing off against pros I could lock them out of scoring unless they coordinated their attacks. It felt sooooo good to block a well-executed, amazing double touch ceiling shot and then... "Calculated" followed by another block within a second from their teammate, "Calculated". Ahahaha. Good times.
StarCraft brood war is the perfect convergence of bugs and intentionally difficult mechanics that kicked off the entire e sports industry and it consumed my entire teenage years.
Diablo 2 similarly was a perfect accident by Blizzard. I can go back and play it or the remaster any time and have a good time, even if the remaster has new questionable content
Half life Alyx for me. I've played hundreds of games in every genre and nothing has ever given me such a visceral emotional reaction as that game. From beginning to end I was drawn into the experience so much I forgot how to use my hands in real life.
Ori and the Blind Forest and especially its sequel, Will of the Wisps, are both games where I genuinely don't have any critiques of the gameplay or story. There are some games that I like playing more, like Elden Ring, because they have more things to do and choices and such, but those two games for me have immaculate vibes and perfectly execute the vision of the developers.
It's very easy for sequels of games to become overloaded in the quest to add more stuff so that they feel like different games, which usually comes in the form of adding lots of discrete subsystems which can be interesting but often not very intuitive for new players especially in aggregate. This is not so for Will of the Wisps, where there are new abilities but all of them feel like completely natural things that you should obviously be able to do, and are very simple. The most "complicated" addition is an improved combat system with more choices especially for boss battles, but the first game relied on chase sequences rather than battles, so it's not as if you could critique the first game for not having a better combat system for boss battles when it doesn't even have them (it would be like critiquing Portal for not having a hunger system or something). And the combat system in WotW is kept pretty tight and simple and the animations and how they chain together have the correct physics and weightiness.
A game like Path of Exile on the other hand is really my nightmare game, where it feels like the whole thing is just a shitload of discrete subsystems duct-taped together without a strong skeleton holding it together. Most games fall on a spectrum between the "streamlined, simple, tight" design and the "chaotic, complicated, expansive" design though.
I like a podcast by the Crashlands devs, and instead of talking about great or perfect games, they talk about games that "nailed it" vs "missed the mark." There's no such thing as a singular perfect game, but games that flawlessly execute their devs' vision or games that click with you, personally, in a way that other games just don't.
My personal example is Magicka, because it's incredibly janky and flawed and has the worst fucking netcode I've ever seen that still technically works. But the free-flowing spellcasting and globally-enabled friendly fire, it's a combination that hit me so perfectly it actually shifted my taste in games ever since. It feels like something is missing now when a game doesn't trust me enough to give me enough power to be a danger to myself.
It's the perfect length (8-14 hours), it's not too difficult nor too easy, provides satisfying movement systems that are responsive and just make sense logically/mentally.
The story isn't spoon fed to you but isn't so cryptic that you're lost and its puzzles are incredibly satisfying to solve while depending entirely on your knowledge so they feel fair.
The vibes that the soundtrack, soundspace, and aesthetics all come together to engross you in are just impeccable.
It also just sticks with you for so long, a good game makes you think about it while not playing. OW has you thinking about it for years after being done with it.
People are going to say Tetris, but they are wrong.
There are hundreds of variations of Tetris all with different mechanics and gameplay elements, from the way the pieces move, to the way the next random piece is selected, most people just don't notice them. I'd recommend anybody who likes Tetris to play a round of Tetris Grandmaster 2 Plus and you'll see that the "standard" Tetris we get copyrighted from the Tetris Company is far from perfect. TGM really just feels fantastic and after playing it it genuinely feels hard to go back.
Two games I'd consider as-close-to-perfect as you can get are Outrun 2006 and F-Zero GX. Outrun 2006 is just perfect arcade fun, drifting at 200mph through those extremely varied environments with those cheesy vocal tracks is a complete blast (the minigame mode adds great variety as well).
F-Zero GX is just mechanically incredible, with the manual boost, boost pads and your cars energy providing a perfect risk-to-reward system with incredible tracks that feel perfectly designed to take advantage of the mechanics and all feel different. Then there's the games infamously high difficulty which turns every race into a High-Speed-high-adrenaline-rush. Not to mention the fantastic music, the story mode with really characterful cutscenes and and the dozens upon dozens of unlockables. I don't think there has ever been another racer that feels als fully featured as F-Zero GX, it truly feels like a swan song for the series, it's as perfect as games get.
Neon White is a perfect game. Unparalleled soundtrack, perfect gameplay loop, replayable, great voice acting, immaculate game feel, and it's single player. If you like speedrunning and trying for the "perfect" time, I highly recommend it on keyboard and mouse. I'm not even a shooter guy, but I still like it.
You collect cards in level, and you can either use them as guns or discard them for mobility, which provides a lot of flexibility and room for creativity. You can also rotate through the cards and save them for later.
The design of the three tier time scoring system is addictive, and then after that, you can try to climb the online leader boards.
Depends heavily on how you define it, but I see perfection as kind of unatainable. A game might come really, really close, but I haven't find the one that I think is perfect yet.
There are games I love to death like NieR: Automata, Isaac, Dark Souls 3 and Skyrim, but there's always something that could be better, as much as I love these games, be it technical-wise, gameplay-wise, or whatever else.
Also, even if I really think a game is perfect, that would be only for me, other people are gonna have a differing opinions and might disagree with that, so it ends up being a very personal thing.
That being said, there's 2 games I'm playing right now that are impressing me so fucking hard.
I'm finally playing Breath Of the Wild, and fuck, why have I waited so long? I must be only 15 - 20 hours in, but holy shit is it so good so far, I can't believe it.
The other one is Baldur's Gate 3, I have only 6 or so hours so far, but this game is so charismatic, like, how??? I didn't get the love for the characters I have seen all over the internet, but literally 5 minutes talking to them and I kind of get it now.
I really hope these 2 come close to how good I always see people talking about.
Kingdom Hearts 2 Critical Mode is perfection and I haven't played anything since then that scratches that same combat itch. You take more damage, but dish out a lot too. The Org XIII fights are amazing and you have to use everything in Sora's toolkit to beat them. It's not just a button masher like the regular difficulty is.
I love the feeling of an open world game but I'm sorry I don't want my video game to be a boring-ass simulation of real life where the map is the size of fucking Pennsylvania
TF2 is probably a perfect multiplayer shooter (some of the Halo games qualify too)
Empire Earth + expansion, Age of Mythology + the expansion, starcraft + broodwar, star wars battlefront 2 (2005), star wars Galactic Battlegrounds + expansion, Star Wars Empire At War + expansion, Final Fantasy 6, and I particularly enjoyed Red Dead Redemption 1&2 but they're not perfect
May be its because I have not reached hardmode yet but I feel Terraria is the best "sandbox" game I played, mainly because of the different influences it takes (metroidvania, RPG I guess with the items, etc) and it just having a lot of depth. I only started playing this month though.
Portal is a gamey game. It's a good game but it's not a deep rich story or work of art that will give you complex emotions. It demonstrates excellent mechanics that it executes very well and packages inside an amusing environment that suits it. The execution is great.
Journey made me feel things I didn't know a game could achieve.
I think a perfect game is just a game that successfully accomplishes it's story or mechanical goals.
Rainworld, Stellaris, AoE2, StarCraft, Disco Elysium, and Doom (the OG one) all come to mind as games that had a very clear vision and accomplished them.
My measure of how good a game is is mostly whether it provides an experience that utilizes the interactivity of video games to tie into other parts of the medium and therefore: Far Cry 2 and S.T.A.L.K.E.R.: Shadow of Chernobyl.
A game can just be a plaything, Tetris is good, but for it to be perfect I believe it needs to be more than the sum of its parts.
The Last of Us, Uncharted 2, Need For Speed Underground 2 as well as it's sequel Most Wanted, Burnout 3, Gran Turismo 4, and Ace Combat Zero: The Belkan War are probably what I'd consider to be close to perfect or perfect.
The Last of Us just has a great mix of survival gameplay elements and a compelling story with a high quality presentation, a mix no one had done before. Even playing it today, it doesn't feel 10 years old. Uncharted 2 feels like an action movie in a video game, it's cheesy but it's a perfect execution of the concept.
The two Need For Speed games mentioned really perfected the open world arcade racer gameplay loop, and the addition of police chases in Most Wanted was great. Gran Turismo 4 is the perfect Gran Turismo game. So many cars, so many races, great physics for the time. Burnout 3 is just the perfect tap to drift arcade racer. Great tracks, takedowns, great arcade drift handling.
Ace Combat Zero is the best Ace Combat game. The story is great, the ace squadrons are great to fight against, the entire game being an allegory for an alternate history WW2 in another universe is pulled off perfectly.
idk if any game will ever be perfect but i think brigador and cruelty squad are both pretty good. now if someone makes like arma 3 but with mechs ill change my vote.
Simple, refined, and fun as hell. The perfection of fast-paced action combat. Nearly unlimited mechanical depth but you can explain everything in 5 minutes.
Metal Slug has the best pixel art, god-like soundtrack and that easy-to-learn-but-hard-to-master game play, with no contact damage! It's perfect.
Karian Cross crosses Puyo Puyo and Crazy Cross and births the perfect casual versus puzzle game. It's also probably the first and to this day one of the only versus puzzle games that has character specific musics in the two player battle mode. It's perfect.
Very happy to see that F-Zero GX was already mentioned; it is the best game ever, but a bit too hardcore to be perfect!
I read the title and got halfway through the first lil paragraph and the word “Portal” immediately popped into my head lol.
Otherwise, I think Titanfall 2 has the perfect FPS campaign. Just like Portal, it’s fun, replayable, fat free, and every level is exciting and finds a way to surprise you. The story is far from original but it’s told so well because of the fact that it’s an interactive video game and the two main characters are supposed to be the player and a robot so their relationship is defined essentially like the player’s relationship to the game. It’s not as approachable as Portal since the controls have more depth and complexity, but that’s why I said it’s the perfect FPS campaign.
This is probably going to sound dumb because it has so many variants, but Tetris.
It's simple in concept while being highly addicting, with an easy to understand goal. You can teach someone everything they need to know in under 30 seconds. Even the most stripped down, basic version is still engaging.
Few games, even ones of equal simplicity, can attain that perfect balance.