“Crazy Taxi now leverages the power of AI. This transformative machine learning will transform the way gamers interact in our game, as our AI powered engine will robustly streamline the way gamers connect and socialize. Embark on a new journey, where AI will AI. Now, take the next AI step with AI!”
I mean, both forza horizon and the crew exists and are successful, so multiplayer open world driving is a thing people like, I just don't think how they can put Crazy Taxi on it without diluting the gameplay.
Some fuckwit VP needs fired over this decision. It was a simple game: pickup fairs, earn extra time, unlock stuff as you progress. If a publisher want extra cash, do more levels, or different jobs (delivery driver addon anyone?). And a fun soundtrack
Should have been able to bang it out for a million quid, and then reap the rewards. But nooo, now we have a game nobody wants to play, costing 20mil and will have servers shut down 2 years after launch
Surely this AAA-budget live service game with a terrible premise won't faceplant immediately and force us to close the studio...but let's make it an MMO, just to be safe.
If I had to guess why it didn't have split screen was the open world. My guess it streaming assets from two different places on a huge map was costly to do twice (memory wise). Atleast when it was designed/launched.
Why AAA? Come on Sega, you can get it to AAAA, have people pay for time like back in the arcade days! Game starts, you get "Insert coin" and a microtransaction!
Oddly enough, I saw the base Sims 4 and a couple expansions last time I was at Walmart. They were mixed in with the discount PC gambling, match 3, and other low quality games.
Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using "open world" as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.
You know it. Think of all the skins, decals, tires, and practical effects for the car. Then there's going to be all the clothes for your character! Oh and spray paint for some reason, every game needs spray paints that everyone hates so it can fill up slots in the loot box!
Let's be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I'm not defending the GaaS shit, but what did you guys expect?
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they're putting into slowing the pace of the game is just added cost for development and it's going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they'll have to pick lower-energy tracks to suit a meandering "open world" game that might get interrupted by other players at any moment.
dont quite think competitive taxi multiplayer online makes much of a great idea. maybe slap some AI on so all passengers tell you dreadfull long stories that make no sense....then I'm in
Well, who else is gonna wait for some passionate fan of the original to play 2 minutes of that game, get a refund, then work on an open source clone of the original that will absolutely be the unofficial official sequel literally all fans wanted?
That sounds like a big audience, most of the gamers I know always go for multi-player games so they can play together so I'd imagine it's a big market Sega wants to exploit
As with most games I'll wait until about 3 months after it releases before I consider whether I'm going to buy it. It's not like it's going to run of copy's out is it?
The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people's pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won't be unfortunately.
Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza's variety.
The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they're referring to server instances of 100+ players in a city area. You'll have objectives to pick people up, but I would bet they'll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.
Anyway, agreed with others that they should've just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they'd think changing that basic formula is a great idea for a game like this.
I literally pulled the original game out of a cereal box in 2010 and proceeded to have hours upon hours of fun with it. It was on one of those funny small CD-ROMs. Good times.