The confirmation came from the Steam support staff earlier this month when Resetera forum user delete12345 asked Steam support if he can put his Steam library in...
Life Pro Tip: Register an LLC to buy your steam games under. The LLC will never die and you can transfer ownership of the business entity while it retains control of the steam account.
Do they check? Or can i just give my password to my homie in a letter
"Dear homie,
if you are reading this, it means that i'm on the long path to meet with master Kaio to train my ass off to death in the afterlife. Until we meet again, this is my user and pass of my steam account.
PS: i didn't bought the porno VR games. Someone gifted them to me.
This means that when a Steam user passes away, their entire game library and account cannot be bequeathed or transferred to their loved ones.
The gaming community has expressed frustration over this policy, with some suggesting workarounds like sharing login credentials, but these may only be temporary solutions.
This issue highlights the broader problem with digital purchases, as users do not truly "own" the content they buy, but rather have a license to access it.
Assuming that the world continues to exist in a way that lets me have a steam account at the time of my natural lifespans average end (another... 46 years):
My steam library grows at a slower rate than my mass storage has, and I'm quite confident that one will be able to fit my entire steam library as it currently is on a normal and affordable drive in at most 15 years.
With those two facts in play I can remain confident in my ability to crack everything I own (assuming I even want everything) and safely store it for at-will passing down to as many people as I want.
But thanks for the reminder to not blindly trust you, Valve. Always useful to have those.
To be absolutely clear, this is not new. Steam accounts being non-transferrable and not your property has always been how Steam's terms work. It's not even the first time the death situation comes up.
Because digital ownership sucks, and that absolutely, very much includes Steam. If you can't keep an offline copy you don't own it.
But honestly, given the new family groups Steam came up with this gets weirder now. Other accounts that are more closely tied to hardware are one thing, and I do wish we had a more effective and reliable way to hand over passwords and credentials to relatives in case of emergency, but it's so weird that now your mom can have an accident and you slowly see the games she was sharing with you over that system fade away as her account gets shuttered. It's such a grim, sci-fi distopian piece of minutia. This is not a great timeline we landed on.
Seems like a shitty hill to die, sacrificing entire generations of family remaining on your platform over old obsolete games on a subscription service. Tell me the video game industry is stale without telling me the video game industry is stale.
Soon they’ll clarify their philosophical stance on identity & claim a person changes so much from moment to moment that yesterday-you doesn’t exist anymore, & therefore must pay again
What Stream support have sent that person is probably an accurate representation of what happens when you apply their policies as written. Write another article if they are seen enforcing it.
Luckily, SteamDRM is usually easy to bypass, so if that happens one could prepare accordingly.
It's unlikely that would survive a lawsuit. If they claim the games have value, as evidenced by then having a price, then that value can be transferred.
Just don't tell them lol. My friend in school gave me his steam account that had some games on it that I had no money for and he wasn't using it anymore. Still my main steam account 8 years later.
Did anyone actually think they? Is there anywhere where it is allowed to share your username and password with anyone else in order to use your account, whether you live or not?
Why is there even a debate about this? You need emulators to play 10 year old games, maybe twenty. In 60 years you'll need who knows what to be able to play it. The question is whether people will want play them at all. There might be a VR with anally plugged interface which would lack support for hand controllers.
Wooo... glad I stopped investing into video games about a decade ago. Between this and Ubisoft's, "DEI" into their video games lol.. fk the whack gaming industry.